- Joined
- Feb 9, 2009
- Messages
- 1,800
As it says on the tin, or more in depth:
Unit gains 0.15/0.20/0.25/0.30/0.35 damage per 1% health missing
I've tried modifying Item - Attack Damage Bonus (Claws of Attack) & Item Permanent Damage Bonus - (Tome) using the Ability Modifer Natives, Ex:
No dice!
Working directly with the unit's base attack does work, however that brings the problem of needing to trigger any form of damage increments.
Lastly I'd like to avoid spamming +100 levels or separate copies of Item damage bonus with varying levels.
Please & Thank you!
Unit gains 0.15/0.20/0.25/0.30/0.35 damage per 1% health missing
I've tried modifying Item - Attack Damage Bonus (Claws of Attack) & Item Permanent Damage Bonus - (Tome) using the Ability Modifer Natives, Ex:
-
Ability - Set Ability: (Unit: (Picked unit)'s Ability with Ability Code: Item Permanent Damage Gain )'s Integer Level Field: Attack Modification ('Iaa1') of Level: 0 to X
-
Ability - Set Ability: (Unit: (Picked unit)'s Ability with Ability Code: Item Damage Bonus (+1))'s Integer Level Field: Attack Bonus ('Iatt') of Level: 0 to X
No dice!
Working directly with the unit's base attack does work, however that brings the problem of needing to trigger any form of damage increments.
Lastly I'd like to avoid spamming +100 levels or separate copies of Item damage bonus with varying levels.
Please & Thank you!