Moderator
M
Moderator
18:55, 14th Jun 2014
Orcnet: Needs more work
Orcnet: Needs more work
(0 ratings)
Short Review1. The map looks sad at this point. Maybe you can add some more structures, doodads, decorations or even more of environmental doodads.
2. This is a little balanced but I am not comfortable with the very close location of the center goldmines.
3. You can actually replace those green creep camps guarding the goldmines and replace them with orange or red.
4. You can also add some critters to spice up the whole area.
5. I think, item drop is OK, IMO.
Short Review1. The map looks sad at this point. Maybe you can add some more structures, doodads, decorations or even more of environmental doodads.
2. This is a little balanced but I am not comfortable with the very close location of the center goldmines.
3. You can actually replace those green creep camps guarding the goldmines and replace them with orange or red.
4. You can also add some critters to spice up the whole area.
5. I think, item drop is OK, IMO.
I like the idea. But the execution is really lacking so far.
Improve the follow:
Tile brushing
Cliff manipulation
Why bother placing 3 gold mine for each player if you can just place 2 per player and increase the gold? Its not like the Map is so big in the first place.
Also the terrain design could use more love.
See All map screen. Thank you.Remixer's Quality Control
Terrain
The edges of the map look very weird. Even though the map ends and the player cannot enter some area does not mean she/he can't see it. The forests look abit too squarish? Maybe that was wanted but the wild grass does not support the idea. Map is filled with different stuff: shops, trees, cliffs, creeps yet it gives feeling that something is missing. I think the decoration doodad using is lacking in this map. And the symmethric placement of cliffs, trees and... everything? does not really work so well for you.
Neutrals
I have never thought that filling passage(s) to enemy side with creeps is a good idea. And it ain't it now either. I somehow like the idea of the map lay out however the execution could be a lot better. The only 1 way to enemy isn't so great idea especially as the players does not have anything to fight for (expansions are in their own bases). I honestly think there are too many shops in the map. The map is literally filled up with them. Not sure if they are just placed too close to each other. The creep drops seem okay however it makes me think if the item drops are too random. (You might end up with 6 permanent items). Also the harder camps could drop a bit better items.
Summary
Overall the map lay out is really interesting but the execution lacks a bit. Improve the things I mentioned and it gets good. Tile using and height variation is okay, though the cliff usage could be improved.
Scores:
Terrain: 2/5
Comment: The map is too filled up with different things, reduce the amount of trees and add some rocks&shrubs. The squarish placing of trees isn't so great idea. You should also think of solution to move creeps out of the way to the enemy or then make the passage somehow more interesting.
Neutrals: 1/5
Comment: Neutral shops pretty much ruins this. There is too many of them. You could have also added a few critters. I am not sure if the first creep camp is a bit too close to the base.
Generally: 2/5
Comment: Generally the map seems really interesting and unique somehow. Fix the mentioned problems and it'll get approved.
Rating: 5/15 (Bronze)
This map can be improved a lot (changed score due re-valuation of the score system). This map will just barely get approved without changes.