A little question, whats that buff for?
I will test w/o that buff 1st.
Finished testing, found some grave errors.
I DIDNT REGISTER THE TRIGGER LOLLLLLLLL
K edited and it worked when,
I disabled the buff checking,
player slot checking, (i am alone :/)
and player number checking (i edited for Player(0) to be Player(1) since i am forced to be player red when testing)
*Aesthetics, why must you make the life of the target to be less then 10% to even have a chance! (Added some cheats) *
So sorry to everyone for making you wait...my friend is taking longer than he's supposed to. Bah can't really blame him, we both have had tests for the past week and it's been crazy. Let's just hope it comes soon. BTW I saw it without the coloring and it looks good, I'm sure you guys will like it.
Who else could it be?@Aesthetics: Ohh did you do the coding? Seems fine, but havent tested.
Aesthetics (DELETED) said:Triggers![]()
We gt many triggerers if you want my opinion, perhaps items or something like that would help...(In a way it's also triggers if you make special items with special skills)
It woud be good if one of the system makers are JASS usersThat woud make this alot better
becuse Jass and vJass Have alot more options then GUI
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Please avoid unnecessary and noncontributory messages. Remember forums are not a chatroom. Avoid going off-topic.
~Thread cleaned
X-OMG-X (SOFT-DELETED) said:Hi everybody on the hive!
This is the new project my team is working on
We still have alot of things to do so if you want (and know about map making) you can help us with the project. The project is very new so there isnt so much screenshots and information about the map but i'll add more information soon.
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Current team:
x-omg-x (triggers, terraining, units, items, spells, development)
onisaiyan808 (spells)
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About the map:
This rpg is a bit different than other rpg's.
You start in a town called Dalanar with houses, a hospital, a castle, guilds and many others.
When training, you have to enter one of the many portals to enter a stage. When gaining levels you will be able to enter harder stages and get better items. This portal/stage system is inspired of Robbepops Monster Master RPG!
Features:
+ Battle System (showing dmg dealt)
+ Equipment System
+ Some GUI spells
+ Low file size
+ 9 classes
+ Stages with req level
+ Auction House
and more features will be added soon
Classes:
+ Assasin (Damage dealer)
+ Paladin (Tank)
+ Warrior (Damage dealer)
+ Ranger (Pet charmer)
+ Hydromancer (Damage dealer)
+ Pyromancer (Damage dealer)
+ Druid (Damage dealer)
+ Cleric (Healer)
+ Warlock (Buffer)
This project started in July 2009 and made by me. If any of you on hive wanna help me with the project, private message me or post in this forum.
The team still needs:
someone to make icons
someone to terraining
someone to make models
someone to make images
You are free to comment my project and ill answer your questions as quick as possible
The project leader, HaZarDos
Remember that the screenshots isnt finished!![]()
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What did you think of my spells?
I could do overall work on the map, if you need someone. Like units, hero ideas, event ideas, i can do some terrain, some triggering... If you want to see some of my work I can send you my latest Project RoD - Rise of Darkness (which is only in a very low state).
EDIT: For some unknown reasons I can't open the Hidden Tag for Map Preview, but the other things like systems look very good. I wish you good luck !
I'm bad at drawing/skinning nor i can make spells (i can do them, but only GUI, so they won't have much efficience).
Here some spell ideas for the Pyro Class (they're still NOT ready):
http://www.hiveworkshop.com/forums/pastebin.php?id=cuvdig