Rui's review on "Cyclone" (melee map by Johan 'Atlerik' Samuelsson)
The minimap looks cool. However, it won't allow players to see the minimap on Battle.Net. It also gives the wrong idea, somewhat. This looked like a Village Fall tileset. But that's not very relevant.
The terrain structure was average. I don't remember seeing elevation, and the ground texture variation was nearly nonexistent.
The resources are not well distributed. Like bounty hunter2 mentioned above me, some players have their expansions too close to them and with a placement that allows them to defend it from a single side. Others, like Red, have it in the middle of a path.
And since Gold Mines are neutral buildings, I'll mention that point right away. I hate to see Mercenary Camps heavily guarded, since they turn out not to be used late game, and what you did was protecting with a red hostile camp.
The Goblin Laboratories don't have much use here either.
Now, the creeps. The choice and placement was alright, but the drops were not. Two centaurs should drop only a lvl1 powerup, like you can see on a Blizzard 4vs4 melee map on the ladder. The rest of the drops were not very good either.
My rating's a 2/5 (Lacking). I vote for the map's [highlight]Rejection[/code].