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[Trigger] Help! Cyclone Damage

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Level 6
Joined
Jul 27, 2008
Messages
132
Yea..
But i allready Delete it...
i used no target aoe damage...(stomp) and summon Tornado Dummy(for Less Lags...)(if Use Normal DUmmy with Cyclone Ability it's lagging and create more unit)
i need how to damage if it already Cycloned?
oh:witch_doc_sad:
 
  • Trigger
  • Events
    • Unit - A unit spawns a summoned unit
  • Conditions
    • ((Unit-type of (Summoned unit)) Equal to Cyclone
  • Actions
    • Set Unit1 = (Summoned unit)
    • Countdown Timer - Start Timer1 as a Repeating Timer that will expire in 1.00 seconds
  • Timer
  • Events
    • Time - Timer1 expires
  • Conditions
    • ((Unit1) is alive) Equal to True
  • Actions
    • Set Point1 = (Position of (Unit1))
    • Set Temp_Group = (Units within 500.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Unit1)) Equal to True) and (((Matching unit) is a structure) Equal to False)
    • Unit Group - Pick up every unit in (Temp_Group) and do (Actions)
      • Loop - Actions
        • Unit - Cause (Unit1) to damage (Picked unit) causing 20.00 damage of type Hero and Attack type Normal
    • Custom script: call RemoveLocation (udg_Point1)
    • Custom script: call DestroyGroup (udg_Temp_Group)
 
Level 6
Joined
Jul 27, 2008
Messages
132
  • Trigger
  • Events
    • Unit - A unit spawns a summoned unit
  • Conditions
    • ((Unit-type of (Summoned unit)) Equal to Cyclone
  • Actions
    • Set Unit1 = (Summoned unit)
    • Countdown Timer - Start Timer1 as a Repeating Timer that will expire in 1.00 seconds
  • Timer
  • Events
    • Time - Timer1 expires
  • Conditions
    • ((Unit1) is alive) Equal to True
  • Actions
    • Set Point1 = (Position of (Unit1))
    • Set Temp_Group = (Units within 500.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Unit1)) Equal to True) and (((Matching unit) is a structure) Equal to False)
    • Unit Group - Pick up every unit in (Temp_Group) and do (Actions)
      • Loop - Actions
        • Unit - Cause (Unit1) to damage (Picked unit) causing 20.00 damage of type Hero and Attack type Normal
    • Custom script: call RemoveLocation (udg_Point1)
    • Custom script: call DestroyGroup (udg_Temp_Group)
okay i try it later...
i'm gonna eat pizza's :cgrin:

Just add permanent immolation to it.

(That's the name DarkAngelAzazel)


No...
If the unit Cycloned it's invulnearable
 
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