Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Yea..
But i allready Delete it...
i used no target aoe damage...(stomp) and summon Tornado Dummy(for Less Lags...)(if Use Normal DUmmy with Cyclone Ability it's lagging and create more unit)
i need how to damage if it already Cycloned?
oh
Countdown Timer - Start Timer1 as a Repeating Timer that will expire in 1.00 seconds
Timer
Events
Time - Timer1 expires
Conditions
((Unit1) is alive) Equal to True
Actions
Set Point1 = (Position of (Unit1))
Set Temp_Group = (Units within 500.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Unit1)) Equal to True) and (((Matching unit) is a structure) Equal to False)
Unit Group - Pick up every unit in (Temp_Group) and do (Actions)
Loop - Actions
Unit - Cause (Unit1) to damage (Picked unit) causing 20.00 damage of type Hero and Attack type Normal
Countdown Timer - Start Timer1 as a Repeating Timer that will expire in 1.00 seconds
Timer
Events
Time - Timer1 expires
Conditions
((Unit1) is alive) Equal to True
Actions
Set Point1 = (Position of (Unit1))
Set Temp_Group = (Units within 500.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Unit1)) Equal to True) and (((Matching unit) is a structure) Equal to False)
Unit Group - Pick up every unit in (Temp_Group) and do (Actions)
Loop - Actions
Unit - Cause (Unit1) to damage (Picked unit) causing 20.00 damage of type Hero and Attack type Normal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.