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Custom tree variations

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I think it is impossible to use 3 different models as variations. It is possible only with different textures as Alok wrote.

You're wrong. You just import them like this:

Tree0.mdx
Tree1.mdx
Tree2.mdx

And create a new destructible and set variations to 3. Change the model of destructible to Tree.mdx (without number) and set has lightweight model to false. Bam! Now everytime you place a tree it will choose a random variation.
 
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Jul 1, 2008
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You're wrong. You just import them like this:

Tree0.mdx
Tree1.mdx
Tree2.mdx

And create a new destructible and set variations to 3. Change the model of destructible to Tree.mdx (without number) and set has lightweight model to false. Bam! Now everytime you place a tree it will choose a random variation.

I am glad, I was wrong! Thank you for clarifying this. I did not know wc3 lets you do this manually ...
 
You're wrong. You just import them like this:

Tree0.mdx
Tree1.mdx
Tree2.mdx

And create a new destructible and set variations to 3. Change the model of destructible to Tree.mdx (without number) and set has lightweight model to false. Bam! Now everytime you place a tree it will choose a random variation.
I did not know about this. Good!
 
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