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[Import] Tree Models

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So I saw the beautiful trees from Fingolfin http://www.hiveworkshop.com/forums/models-530/pine-variation-1-a-246873/?prev=c%3D16%26t%3D4%26r%3D20%26d%3Dlist%26page%3D2 and I noticed that no matter what I do, the trees won't appear. Here's the Custom Destructable i've created.

e7d4b1c4b8b11712cf564839bb447f42.png


Any ideas of how to help?
 
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In order to use a replaceable ID in the object editor, the model's materials need to be set to use one.

The attached model should work with the settings you use.
 

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Level 4
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Still no dice. Here's the newest update.

772e28b235c3bf7fa50ed689fa623a1c.png


@Robert, Yep. I have downloaded the model Tickles gave me, along with the model I linked in the beginning.
 
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I assumed you were putting it into an MPQ or folder within your Warcraft III directory. If you are, try removing Warcraft III\ from the beginning of the texture path.

If the texture exists in the map's imports, you'll just need to simplify the texture path to FinePine.blp without anything in front of it and use Fingolfin's original model. Then a replaceable texture won't be needed.
 
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Well, I figure I might as well show the Import menu. It'll make this easier to discuss when you can see what's there and whats wrong. I've only done trees so far, so it'll make it easy.

4c6f1affcbbb96824bcebbf54c461094.png
 
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Any specific reason you're using CityofDemonTrees\ in the beginning of the file paths? You can remove CityofDemonTrees\ from the beginning of the BLP file paths and stick with all of the original models for them to work.

The model I uploaded was only because I thought you wanted to use a replaceable texture, so you can ignore it.

Just in case there's anymore confusion, you can check these out:
Importing Models
Texture Paths on a Destructible
 
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I use the CityofDemonsTrees\ because it's for my maps. I figured it'd be required for the full path.
 
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