Ardenian
A
Ardenian
Hello,
Some maps, especially RPGs use custom interfaces, like TKOK RPG or APproject's new map if I recall it right.
Basically, there is a background and 'icons' you can select, all on playable ground, somewhere where you cannot enter with units.
But, how are these interfaces built ?
I thought about this:
1. Create a very simple square model
2. Add an icon as skin for this model
3. Place the models on the map and make them look like an interface
Is this the best way to create skill trees and custom inventories ? I would like to limit my question to a skill tree, as a custom inventory is much more complicated.
Is the above descripted way the best to create a custom skill tree ?
What way would be the most efficient regarding image quality ( especially for background) and.map / import file size ?
Some maps, especially RPGs use custom interfaces, like TKOK RPG or APproject's new map if I recall it right.
Basically, there is a background and 'icons' you can select, all on playable ground, somewhere where you cannot enter with units.
But, how are these interfaces built ?
I thought about this:
1. Create a very simple square model
2. Add an icon as skin for this model
3. Place the models on the map and make them look like an interface
Is this the best way to create skill trees and custom inventories ? I would like to limit my question to a skill tree, as a custom inventory is much more complicated.
Is the above descripted way the best to create a custom skill tree ?
What way would be the most efficient regarding image quality ( especially for background) and.map / import file size ?