- Joined
- Feb 13, 2019
- Messages
- 129
The_Witcher's MUI Multiboard Inventory/Equipment System v.6.0
So I'd say knowing where these items actually "are" when they're "eqiupped", let alone simply inside the inventory is a mystery to me.
I'm sure it's somewhere in the JASS, but honestly that's my main weak point as of right now. (JASS knowledge)
But what I would like to accomplish is to have a way set that items have a durability say an integer (40) and the durability counter counts down relative to how many points damage it/the unit equipped with the item) say it's a 1 to 1 ratio of damage, Footman fights, takes 15 damage the durability integer loses exactly 15 "durability points"(25)and upon reaching 0 can "break" (rendering them unequipable, forcing them to your inventory, or just removing their stat bonuses, until "repaired") upon reaching 0 "durability" (0)
Bonus points if we can lower the maximum durability (35) of the item when it's "broken" and a unit "repairing" the item, can restore some maximum durability points, corresponding in some way to it's Smithing/Repair/ Leatherworking/Etc. skill.
Which I want to say custom skills such as a Smithing/Etc. skill should be as easy to implement as a MUI Variable?that could be an Integer Array? that say everytime you smithed/crafted whatever type of armor/weapon/shield/etc. you leveled your "smithing" (The variable increases?)
OR say you got a "skill point" on level up and a Smithing skill could be "leveled" via a Player Entered Chat GUI command, or an in game GUI talent tree type thing, anything really. I just more was curious if that could work for Custom Attributes and/or Custom Skills (Crafting, Smithing, etc.)
But I'm possibly getting a bit off topic here and honestly that may have warrented another post on it's own.
So I'd say knowing where these items actually "are" when they're "eqiupped", let alone simply inside the inventory is a mystery to me.
I'm sure it's somewhere in the JASS, but honestly that's my main weak point as of right now. (JASS knowledge)
But what I would like to accomplish is to have a way set that items have a durability say an integer (40) and the durability counter counts down relative to how many points damage it/the unit equipped with the item) say it's a 1 to 1 ratio of damage, Footman fights, takes 15 damage the durability integer loses exactly 15 "durability points"(25)and upon reaching 0 can "break" (rendering them unequipable, forcing them to your inventory, or just removing their stat bonuses, until "repaired") upon reaching 0 "durability" (0)
Bonus points if we can lower the maximum durability (35) of the item when it's "broken" and a unit "repairing" the item, can restore some maximum durability points, corresponding in some way to it's Smithing/Repair/ Leatherworking/Etc. skill.
Which I want to say custom skills such as a Smithing/Etc. skill should be as easy to implement as a MUI Variable?that could be an Integer Array? that say everytime you smithed/crafted whatever type of armor/weapon/shield/etc. you leveled your "smithing" (The variable increases?)
OR say you got a "skill point" on level up and a Smithing skill could be "leveled" via a Player Entered Chat GUI command, or an in game GUI talent tree type thing, anything really. I just more was curious if that could work for Custom Attributes and/or Custom Skills (Crafting, Smithing, etc.)
But I'm possibly getting a bit off topic here and honestly that may have warrented another post on it's own.