I am trying to create a trigger combination to "harvest" item from trees.
Basically every time it procs, instead of getting lumber, the trigger will add an item (like a wooden log) into the harvester's inventory. I already searched and tried for hours, several alternatives i've tried :
Of course if no solution is given probably i will just create a dummy tree unit and a spell to hit that tree. Won't be fun though with 5000 selectable trees in game![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Basically every time it procs, instead of getting lumber, the trigger will add an item (like a wooden log) into the harvester's inventory. I already searched and tried for hours, several alternatives i've tried :
- Sentinel can't be used, because sentinel is hard coded to stuck into the tree until the tree dies whereas i need the tree to be alive.
- Eat tree is no good either because it is hard coded to kill the tree.
- Tried making multiple custom spells that is bound to target a tree only to find error message "must target a tree" whereas the tree is not selectable.
- Tried making custom trigger which procs when an event "a destructible is attacked", but doesn't work. Only works when killed. Duh.
Of course if no solution is given probably i will just create a dummy tree unit and a spell to hit that tree. Won't be fun though with 5000 selectable trees in game