- Joined
- Mar 9, 2008
- Messages
- 161
As the name suggests, I need a way to target a tree through triggers. However, The problem lies in that all the spells that I know of won't work because it either destroys the tree or doesn't let me use repeatedly.
Eat Tree - Destroys the tree.
War Club - Destroys the Tree.
Sentinel - Can only use on any given tree once.
Harvest - Would work but I need to prevent it from actually doing anything with the lumber it carries.
(Which Im not sure I can do. Can I get rid of that through triggers some how?)
I tried to use regular attacks instead of spells but there isn't an event that recognizes when a unit attacks a tree.
And as I said, I need to be able to order it through triggers, so I can't just use channel or fireball.
If anyone can think of a way to get around this I would be greatly Appreciative.
Edit: I Do suppose I could make the tree a structure, but I'm planning on making a lot of them and that could get laggy.
Eat Tree - Destroys the tree.
War Club - Destroys the Tree.
Sentinel - Can only use on any given tree once.
Harvest - Would work but I need to prevent it from actually doing anything with the lumber it carries.
(Which Im not sure I can do. Can I get rid of that through triggers some how?)
I tried to use regular attacks instead of spells but there isn't an event that recognizes when a unit attacks a tree.
And as I said, I need to be able to order it through triggers, so I can't just use channel or fireball.
If anyone can think of a way to get around this I would be greatly Appreciative.
Edit: I Do suppose I could make the tree a structure, but I'm planning on making a lot of them and that could get laggy.