So I'm making a custom race based upon elementals and summoning, and I'm having some trouble here.
I need an ability that can target a tree, OR a mine/structure. I figured that I would probably have to use triggers to differentiate between gold mines and structures owned by the unit, but before I even get to that point I need an ability that can target trees properly AND the structures.
I tried using Channel but couldn't get it to properly target trees. I've seen a lot of people talk about using "Eat Tree" and "Sentinel" as base abilities, but I'm not sure if those will work. Can they be made to target things OTHER than trees?
For anyone wondering, the idea is the ability summons a Locusted Worker unit called an "Echo" which goes to the target and does an appropriate action. IE, if you send it to a tree it will harvest lumber Wisp-style for its duration. If you send it to a "planeshifted" gold mine, it will harvest gold Acolyte-style for its duration. If you send it to a friendly structure, it will repair that structure. I think I know how to get it to do that with triggers, but I need an ability that can actually TARGET all those things for the trigger to detect.
I need an ability that can target a tree, OR a mine/structure. I figured that I would probably have to use triggers to differentiate between gold mines and structures owned by the unit, but before I even get to that point I need an ability that can target trees properly AND the structures.
I tried using Channel but couldn't get it to properly target trees. I've seen a lot of people talk about using "Eat Tree" and "Sentinel" as base abilities, but I'm not sure if those will work. Can they be made to target things OTHER than trees?
For anyone wondering, the idea is the ability summons a Locusted Worker unit called an "Echo" which goes to the target and does an appropriate action. IE, if you send it to a tree it will harvest lumber Wisp-style for its duration. If you send it to a "planeshifted" gold mine, it will harvest gold Acolyte-style for its duration. If you send it to a friendly structure, it will repair that structure. I think I know how to get it to do that with triggers, but I need an ability that can actually TARGET all those things for the trigger to detect.
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