1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. Vote for the best entries in the 13th Music Contest Poll.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Altered Melee] Custom Heroes with Regular Warcraft Spells!

Discussion in 'Map Development' started by Wardota2 Gamer, Mar 18, 2018.

  1. Wardota2 Gamer

    Wardota2 Gamer

    Joined:
    Jan 7, 2017
    Messages:
    474
    Resources:
    9
    Maps:
    9
    Resources:
    9

    Wardota2 Gamer presenting....

    I am working on a Warcraft III Altered Melee Map with Custom Heroes now as you might probably know lot's of people now use GUI Spells and others! Well now as you might see in the Title "Regular Warcraft Spells!" This means that the Custom Heroes Spell is a normal created spell without the use of GUI!



    I might need your help to decide the Spells of this Altered Melee Map I am going to need help on those mind of your's to see what spell should be the perfect skill the hero will have!


    Altered Melee Map's in Work

    (4) Tranquil Paths [Custom Heroes] - In Progress


    There will be no GUI Spells to be used in this Map's I will be using only normal skill's if nessesary we will be using GUI depending on what the people might vote.

    Heroes


    No heroes to be seen here yet.....



    -Forum is Originally created by @Wardota2 Gamer



     
  2. San

    San

    Joined:
    Sep 23, 2012
    Messages:
    1,241
    Resources:
    64
    Icons:
    64
    Resources:
    64
    man i'm also drawing a custom entry for the newest art concest
    the goal i set to myself is to not win any of the awards just like the past
    but only to claim the participant reps
    wish you best of luck
     
  3. Wardota2 Gamer

    Wardota2 Gamer

    Joined:
    Jan 7, 2017
    Messages:
    474
    Resources:
    9
    Maps:
    9
    Resources:
    9
    Thank's for the support @San wish you the best of luck in the contest! Hope you win I will be there to watch!
     
  4. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    7,838
    Resources:
    28
    Packs:
    1
    Maps:
    8
    Spells:
    17
    Tutorials:
    2
    Resources:
    28
    I take it this is for idea gathering? Consider Idea Factory. I warn you now though, ability based on object editor can collide and their effect will override. Exclusion to this is aura.

    =============

    Negation : Drastically heals and grants maximum armor for 1/2/3 seconds.

    Energy Wave : Fires a powerful wave that deals 250/400/650 damage to non-hero units in a line.

    Burning Wind : Burn an allied unit, healing it overtime by 10/15/20 but unable to use abilities nor item. Lasts 5 seconds.

    Wall of Hades : Summon a gigantic black wall that can taunt all enemies to attack it and automatically inflict 20% slow for 5 seconds every 3 seconds. Has 3000 HP. Lasts 60 seconds.

    Maniac Mode : Increases self damage by 250% and armor by 3 but reduces health regen by 25. Lasts for 10 seconds.

    Hand of Midas : Destroys a building and convert 100% of it's cost as gold.

    Sankh Altar : Summons an altar that constantly deals 50 damage to all enemies in 500 radius every 2.5 seconds.

    Shadow Whisper : Mute all enemies in the area, preventing them from attacking or using ability for 1/2/3 seconds.

    Door of Hades : Deals 250/400/550 damage to all opponents in 400 radius, and stun them for 2/3/4 seconds. Has 3 second channeling. Zero mana cost.

    Threads of Fortune : Deals 10/20/30 damage and stun the target for 3/6/9 seconds.

    Kaboom Tower : Create kaboom soldiers that self destruct on nearby enemies.

    Sanctuary of Heaven : Builds a sanctuary over 60 seconds that fires bolt of light toward enemies every 0.1 seconds. Damage dealt is 25 per bolt. 400 range. Sanctuary decays with 100 health per second. Has 1000 health. Level 2 spell grants 2 bolts per attack and level 3 spell doubles the damage of the bolt.
     
    Last edited: Mar 19, 2018
  5. Rheiko

    Rheiko

    Joined:
    Aug 27, 2013
    Messages:
    2,948
    Resources:
    7
    Icons:
    2
    Spells:
    3
    Tutorials:
    2
    Resources:
    7
    I thought forum is created by the chieftain...
     
  6. Banelingline

    Banelingline

    Joined:
    Oct 9, 2017
    Messages:
    115
    Resources:
    0
    Resources:
    0
    This really fits in Idea Factory, as you're asking for ability ideas. I lack any to bring up myself (though I will link a thread for passive ultimates and healing abilities), but will bring up an important thing to note for any "custom Hero" in altered melee. Namely, you have to be sure that you don't accidentally allow a turbo powerhouse from the combination, like handing a beatstick a pile of passives that result in being functionally immortal, or a pile of auras and summons that, in combination, turn a caster into a hypercarry able to solo armies.
     
  7. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    7,838
    Resources:
    28
    Packs:
    1
    Maps:
    8
    Spells:
    17
    Tutorials:
    2
    Resources:
    28
    For the curious people, I can assure all ability I wrote are doable with editor only spells ^^
    Some are quite tricky though. Shift is actively used for some.