- Joined
- Apr 9, 2004
- Messages
- 502
Not sure how much of a load on the game this would have but I've rigged up 1 spell to work on this, I think it's a little clunky but with some proper visual flare could feel like a seemless cd display for abilities.
I'm thinking this could open up a lot of possibilities for spells in that you can manipulate spell cooldowns, heck you could do crazy things like pause a heroe's cooldowns for any spell you want, or even increase their cooldown if you wanted. The extra abilities are to allow for a visual effect near the 0 cd mark as to make it more functional for players to use. Does this seem like a viable way to make spell cooldowns work on, say, a 5v5 AoS style map?
I could extrapolate and assume some hero controlled units may have spells too but the way I see the system working I'd limit it to wherever I'd expect to see an ability (namely the bottom 4 slots only).
Test out the map and you'll get an example of how the cooldown system COULD work. My only issue is how precise do you want? I could make buttons for each second up until whatever but we start to add on a lot of size without much return on investment at that point. Granted sometimes you have 3 min cd abilities so I think this presents a nice compromise.
Let me know if there's a way we can make this better/ viable / prettier etc.
Thanks
I'm thinking this could open up a lot of possibilities for spells in that you can manipulate spell cooldowns, heck you could do crazy things like pause a heroe's cooldowns for any spell you want, or even increase their cooldown if you wanted. The extra abilities are to allow for a visual effect near the 0 cd mark as to make it more functional for players to use. Does this seem like a viable way to make spell cooldowns work on, say, a 5v5 AoS style map?
I could extrapolate and assume some hero controlled units may have spells too but the way I see the system working I'd limit it to wherever I'd expect to see an ability (namely the bottom 4 slots only).
Test out the map and you'll get an example of how the cooldown system COULD work. My only issue is how precise do you want? I could make buttons for each second up until whatever but we start to add on a lot of size without much return on investment at that point. Granted sometimes you have 3 min cd abilities so I think this presents a nice compromise.
Let me know if there's a way we can make this better/ viable / prettier etc.
Thanks