1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. The long-awaited results for Concept Art Contest #11 have finally been released!
    Dismiss Notice
  3. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  4. The 20th iteration of the Terraining Contest is upon us! Join and create exquisite Water Structures for it.
    Dismiss Notice
  5. Hivers united and created a bunch of 2v2 melee maps. Vote for the best in our Melee Mapping Contest #4 - Poll!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Cuator Tower Wars v1.10a

Submitted by Archipelago
This bundle is marked as approved. It works and satisfies the submission rules.
~Cuator Tower Wars~

This is pretty much like the usual tower wars. Build towers and send creeps to your enemies. The creeps come from a portal at the start of your maze zone, their goal is to get to the other side of the maze zone to another portal. The maze zones is shaped like a big plus and theres a smaller thinner plus in the middle, try to use it to maze. There are 4 mazing points, one in every 90 degree angle at the small plus in the middle.

~Credits~

MapMakers
Archipelago
r0bfish

Icons
Elfsilver_Lord
Paladon
Archipelago

Testing
apamahalla
LooveMee

If you see your model and your not in the credit-list, send me a pm.


~Changelog~

Version 0.00
- First Version

Version 0.01
- Major Terrain Changes

Version 0.02
- Some small bug fixed
- Changelog added

Version 0.02a
- Lumber bug fixed

Version 0.02b
- Fixed the bug where orange and yellow send to themselves.

Version 0.02c
- Added goldcost for upgrading towers.
- Minor Terrain Changes
- First release on hive

Version 0.03
-Improved the lumber giving trigger
-Balanced the tower prices a little bit
-Some Terrain Changes
-Added The Naga race
-Added abilities to some creeps
-Fixed so that the "fast units" (every fourth unit) really are fast

Version 0.03b
-Changed the scaling value of "Mazing Stone" from 0.6 to 0.4
-Added "Speed Mode" & "Steal Mode"
-Minor Terrain Changes

Version 0.04
-Major Terrain Changes
-Goblin Race Added
-Removed Builder Upgrades
-Changed "Idle Worker" icon to a mining pick insted of a peon

Version 0.04b
-Sending Bug Fixed
-Added Mazing Stone to Goblins
-Fixed Clockwerk & Alchemist's attack
-Red can now choose the amount of lives

Version 0.05
-Fixed Serena & the Clockwerk
-Troll race added
-Boss & Air shrine added
-Some terrain changes
-Renewed the quest log
-Removed StealMode (Cause of bugg)

Version 0.05b
-Chance to ensnare reduced
-Balanced Air
-Fixed Bounty for bosses

Version 0.06a
-Wolf dodge chance reduced
-Batrider balanced
-Complete New Terrain

Version 0.06b
-Wolf Balanced (more)
-Static & Electran Balanced
-Clockwerk Goblin Balanced
-Added Creep Sending Limit

Version 1.01a - Out of beta state!
-New race added - the demons
-Removed blocking doodads
-Wolf balanced (even more)
-Start stock delays fixed
-Creep stock set to 3

Version 1.01b
-Fixed various price & spelling errors
-The Necromancers summons can no longer block creeps
-Some minor bugs fixed

Version 1.10a
-Some creeps replaced
-Possesed Orc balanced
-New mode selection
-Some tower models changed
-Bosses & air balanced



~Screenshots~
[​IMG][​IMG][​IMG]


Note: this map is protected!

Keywords:
cuator, tower wars, tower, wars, naga, goblin, pandaren, troll, demon, tower defense
Contents

Cuator Tower Wars v1.10a (Map)

Reviews
Moderator
19:00, 12th Nov 2009 ap0calypse: Approved
  1. 19:00, 12th Nov 2009
    ap0calypse: Approved
     
  2. onix_noob

    onix_noob

    Joined:
    May 30, 2008
    Messages:
    433
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I will post you Review today
     
  3. Lobis

    Lobis

    Joined:
    Dec 30, 2008
    Messages:
    16
    Resources:
    0
    Resources:
    0
    Then someone blocks the path monsters don't attack towers.
     
  4. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    What happened with that review?

    Ah, thanks for pointing that out. Will fix it to the next version.
     

    Attached Files:

    Last edited: Dec 29, 2009
  5. r0bfish

    r0bfish

    Joined:
    Apr 12, 2009
    Messages:
    122
    Resources:
    0
    Resources:
    0
    We're waiting...
     
  6. onix_noob

    onix_noob

    Joined:
    May 30, 2008
    Messages:
    433
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Review for CuatorTowerWars.v0.02c


    The name of Earth tower is jearth
    If player is not in the game when the game start his building and worker are still in game
    When i say worker make the builder to be selected with ~ (set it as a worker)
    I was able to block the creeps and they do nothing (becouse of that the 2 ppl i was playing with leave)
    I also notice that creeps on the map aren't showing on the minimap (so i decide others aren't sendig creeps to me and was confused in the begining) so i begin to watch around my area and sow few creeps.
    The creeps route is not the best but it's still ok
    You better make this map to be 3v3v3 or 3v3 becouse now somthing was missing dunno what
    And map preview screen was white ???

    After all i think this is beta map not completed map so no rating for now sorry if i don't forget i may test your map after 1-2 weeks and rate it then

    Instead of making useles posts and waiting you can make one yourself or stop spaming
     
  7. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Its supose to.

    Dont worry about that, its already fixed. (In version 0.03)

    I have no idea why ...


    What do you mean? :O

    Nah if there are 3 ppl it will be to easy.

    No it wasnt.
    Why would he make a review? If you read the credits part you would see tha r0b and I are the mapmakers. People dont review their on maps...
     
  8. Zoran

    Zoran

    Joined:
    Dec 28, 2005
    Messages:
    22
    Resources:
    0
    Resources:
    0
    lolllol
     
  9. Anti_Bodies

    Anti_Bodies

    Joined:
    Nov 12, 2006
    Messages:
    754
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I don't usually do this, but i feel like this post is necessary.

    Lets try not to be rude to people who are going to review their map for you.

    Lets try not to spam

    Level 10 Hypocrite
     
  10. TheHunterKiller

    TheHunterKiller

    Joined:
    Jul 16, 2009
    Messages:
    1,464
    Resources:
    0
    Resources:
    0
    Alright, let's see.

    The terrain was better than most TD's, but i think it can still be improved by adding enviroment or stuff. (suggestion)
    The gameplay was pretty fun, and balanced because of the indentical terrain. The towers were okay, maybe not the most original, but they're okay.
    The idea of two races was good, making it more original.
    One thing annoyed me and that was that the summoned units were kinda slow.
    Maybe some more modes or music would make the game better? (suggestion)

    Well, i'll rate it 3/5 and vote for Approval.
     
  11. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    With enviormental stuff do you mean like big flowerpots that are city:ish or like shrubs and stuff?

    At first the mazing area was kinda diferent it was like this:

    ---R---
    RRGRR
    ---R---

    R = Road
    - = Grass
    G = Goal

    So the roads were kinda short, I'll maybe change it for the next version.

    Hmm, modes... What kind of modes do you think of? Something like "Speed mode" and stuff like that?

    What would you think of something chinesetype for music? Like these? (look at attached file) I kinda think they're quite funny :D I have alot of songs like that. They're from "Emperor ROTK".

    And last but not least. I was thinking about adding more races. But I dont really know wich ones... Any suggestions?
     

    Attached Files:

  12. TheHunterKiller

    TheHunterKiller

    Joined:
    Jul 16, 2009
    Messages:
    1,464
    Resources:
    0
    Resources:
    0
    Shrubs and stuff, i guess.
    Okay.
    Speed mode, Gold Mode, Random Races Mode, stuff like that i guess.

    Hmm. Summoner race? A race that do not attack but can summon stuff.
     
  13. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I might do that later.
    We added speed mode (Creeps have 25% faster ms) and steal mode (Insted of just removing a life you steal one)
    I've started on the goblin race.
     
  14. ShadowDemonLord

    ShadowDemonLord

    Joined:
    Sep 7, 2008
    Messages:
    744
    Resources:
    0
    Resources:
    0
    Antibodies. In your signiture you have those boxes, how the heck did you do that, I cant seem to figure out how to >.< It gets pretty irritating trying to figure it out. Anywho... nice looking map, cant wait to give it a try when i get home.
     
  15. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    Hello! You wanted me to test the map.

    Well... i only do single player testing... so just a few things:
    More races should be added,
    the loading screen should say 'you earn lumber BY killing creeps'
    You wrote 'whatever u want' in the suggested players, please correct this with proper spelling, and a note saying something along the lines of 'no 1P'

    since i didn't really get the game started... that's it.
     
  16. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ofc more races will be added... The problem is that i takes a hell of a lot time........


    And the other stuff I'll probobly fix.
     
  17. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    Yeah, okay ^^ So! You know how grave_Digger is havin' it?
     
  18. Archipelago

    Archipelago

    Joined:
    Mar 22, 2009
    Messages:
    362
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Haha, Yeah he's fine... He just "retired" from hive :p Maybe he'll come back sometime =D
     
  19. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    I sure hope so. I kinda liked him ^^ Very ambitious project, that spellthingie was. was just way out of proportion to reality.