Kl3sk Reviews : Village Defender
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Version : 1.10a
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Map Type : Hybrid (Tower / Castle Defense)
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Description : (2/5)
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Three words : wall of text. It's as if the hidden tags are a new concept for people nowadays...use them, please. While you detail your map quite well, the average Hive user must not be discouraged by what appears to be a novel of epic proportions. A potential player will read what he is interested in, and thus, you should put tags with every section you cover ; This also includes screenshots (that work now by the way).
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In-Game Review
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Terrain
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Terrain for either TDs, Hero defense and such doesn't matter much, but even when you screw up something as simple as keeping the same tile-set on hills and slopes, you know terraining isn't your thing. I hope I'm pretty accurate when I say that 90% of the map is flat and most of it is covered with trees...*yey*...and the middle section is where you'll find "the village" which consists of an Observatory , a couple of doodads, neutral shops and whatnot, but it all seems to be a big mess. I don't want to sound like a smart-ass but be honest : did you spend more than 5 minutes on the terrain ? ; It's poor terrain even for this type of map (2/5)
Models
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Basic W3 models, nothing new, (except maybe the addition of a mountable horse?) but I did notice the custom Diablo model in one creep wave...why so random ? (N/A)
Icons
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Again, the basics along with more random custom ones for upgrades and some items, but can't say the same thing for the towers. (N/A)
Skills
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The "mount" ability reminds me of the classic one for Night Elves. Apart from that, it seems you really love your W3 basics. Just a thought though : The "Slam" ability one tower has (Flame Tower?) not only makes no sense, but in its description it is implied the skill would require and drain 90 mana. This does not happen. (2/5)
Misc
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This section I'll dedicate to the word "tool-tip". Your towers have none. I find this unacceptable. I cannot play a map not knowing if the next upgrade I make to my Guard tower will leave me vulnerable to either air or ground creep waves. Damage output / type, Attack Speed, Default Ability, Upgradeable Abilities / Skills, Whether or not the tower attacks land or air units (or both) etc. < -- This is what I want to know before either purchasing, or upgrading a tower. In a map of this genre, your ultimate flaw is not know what you're doing...which brings me to V game-play V (0/5)
Game-Play
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Sadly, it seems I've learned my lesson in having any hopes for a good game without considering the implications. The major implication is disappointment. I started the game thinking it will be memorable even in the slightest. I was wrong. The "intro", so-to-speak, is nice and reminds me of most PC arcade games in the 90s, the announcer does a great job getting you "pumped up", but the following minutes spent playing aren't what you'd expect them to be. To get to the point, I'll simply point out things I consider *fuck-ups* :
- Game starts (solo) : how should one know where the creep waves spawn first ? I took a random guess and thought they'd come from the right and set up shop there, leading to my defeat.
- After this trial and error session : how should one know what every structure does if it doesn't have a tool-tip and / or description ? This is not only confusing but in the long run it's counterproductive. Major fail on this part.
- Looking at some requirements : how should one know you need to train a Sorceress , upgrade her magic training in a specific building, train a male unit from a separate building, select the Sorceress after the upgrade, use the "Mount" skill on the trained male unit and finally - MOUNT THAT DAMN HORSE! - ... if it all sounds confusing for everyone, it's because it is. And take note : having a mounted male unit or "Rider" was one of the requirements for building a certain tower...which I never got to build because apparently there is no ALTAR that the carpenter (basic worker unit that builds towers , etc.) can build. So, it wasn't enough that the learning curve for one of the easiest map types / genres in existence was so damn crazy, but now, I come to a complete halt because I am supposed to build a structure that doesn't exist in this game. Did I miss anything ? I mean really, please tell me I'm nuts and I accidentally pressed the wrong button at a given time, or overlooked something, I don't know, I just can't accept such a cluster-f*ck of fails in one single map!
Anyway, the towers themselves are few in number, standard, dull and bring nothing new. Same attack animations, same concept, same names : Watch tower, "Splash" Tower, Flame Tower, Arcane Tower... The creep waves are also a downer : all units have a huge movement speed that makes them a hard target for Fire / Splash towers as they are slow and even damage themselves at close range. Anyway, I have a saying about W3 maps : If at any given point you start to forget the meaning of the term "fun", you know there's a problem ; And I'll stick to that.
In short : From the missing tool-tips, to the unnecessary and absurd expectations that any individual would know what they're doing without anything to guide them, I personally find this map an atrocity.
Do I recommend Tower / Castle Defense fans to play this ? : No
Do I recommend non-Tower / Castle Defense fans to play this : No
Will I play this map again : No
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Final verdict : Rejected (1/5) * unacceptable
Foot-note : To the author - I tried to see the bright side of your map, but there just wasn't any pot of gold at the end of the rainbow. I think you should severely increase your attention to detail even at the most basic level : that of text. If anyone will play this map after this review (in its current state), they will be confused, bored and will have little interest in ever playing a second time. I am not insinuating you didn't work on this map at all, but the amount of effort it would take you to get it playable (at least in a decent state) is considerably high given it does not meet the Hive's quality standard even at its minimum level.
I recommend you scrap Village Defender and start over.