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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cuator Tower Wars v1.10a

Submitted by Archipelago
This bundle is marked as approved. It works and satisfies the submission rules.
~Cuator Tower Wars~

This is pretty much like the usual tower wars. Build towers and send creeps to your enemies. The creeps come from a portal at the start of your maze zone, their goal is to get to the other side of the maze zone to another portal. The maze zones is shaped like a big plus and theres a smaller thinner plus in the middle, try to use it to maze. There are 4 mazing points, one in every 90 degree angle at the small plus in the middle.

~Credits~

MapMakers
Archipelago
r0bfish

Icons
Elfsilver_Lord
Paladon
Archipelago

Testing
apamahalla
LooveMee

If you see your model and your not in the credit-list, send me a pm.


~Changelog~

Version 0.00
- First Version

Version 0.01
- Major Terrain Changes

Version 0.02
- Some small bug fixed
- Changelog added

Version 0.02a
- Lumber bug fixed

Version 0.02b
- Fixed the bug where orange and yellow send to themselves.

Version 0.02c
- Added goldcost for upgrading towers.
- Minor Terrain Changes
- First release on hive

Version 0.03
-Improved the lumber giving trigger
-Balanced the tower prices a little bit
-Some Terrain Changes
-Added The Naga race
-Added abilities to some creeps
-Fixed so that the "fast units" (every fourth unit) really are fast

Version 0.03b
-Changed the scaling value of "Mazing Stone" from 0.6 to 0.4
-Added "Speed Mode" & "Steal Mode"
-Minor Terrain Changes

Version 0.04
-Major Terrain Changes
-Goblin Race Added
-Removed Builder Upgrades
-Changed "Idle Worker" icon to a mining pick insted of a peon

Version 0.04b
-Sending Bug Fixed
-Added Mazing Stone to Goblins
-Fixed Clockwerk & Alchemist's attack
-Red can now choose the amount of lives

Version 0.05
-Fixed Serena & the Clockwerk
-Troll race added
-Boss & Air shrine added
-Some terrain changes
-Renewed the quest log
-Removed StealMode (Cause of bugg)

Version 0.05b
-Chance to ensnare reduced
-Balanced Air
-Fixed Bounty for bosses

Version 0.06a
-Wolf dodge chance reduced
-Batrider balanced
-Complete New Terrain

Version 0.06b
-Wolf Balanced (more)
-Static & Electran Balanced
-Clockwerk Goblin Balanced
-Added Creep Sending Limit

Version 1.01a - Out of beta state!
-New race added - the demons
-Removed blocking doodads
-Wolf balanced (even more)
-Start stock delays fixed
-Creep stock set to 3

Version 1.01b
-Fixed various price & spelling errors
-The Necromancers summons can no longer block creeps
-Some minor bugs fixed

Version 1.10a
-Some creeps replaced
-Possesed Orc balanced
-New mode selection
-Some tower models changed
-Bosses & air balanced



~Screenshots~
[​IMG][​IMG][​IMG]


Note: this map is protected!

Keywords:
cuator, tower wars, tower, wars, naga, goblin, pandaren, troll, demon, tower defense
Contents

Cuator Tower Wars v1.10a (Map)

Reviews
Moderator
19:00, 12th Nov 2009 ap0calypse: Approved
  1. FrozenFenrir

    FrozenFenrir

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    weeeeeeeell
    i had a single match with 2v2 (couldnt get a 2v2v2 cause it was like 3:00am =O)
    and....well...we(team 1) got creeps sent from team 2 like normal
    but they didnt get any of us!
    they just didnt appear =/
    also we seemed to be like...invincible? i didnt see any lifes of us going down when we leaked some creeps. was kinda weird =O

    for a short review: this map has potential!
    it maybe needs some more different races and maybe something like...dunno...minigames every 5-10 mins?_?

    atm 2/5 with that bugs but probably a 4-4.5/5 after some updates in the future ;D
     
  2. r0bfish

    r0bfish

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    To bad you play it to fast, that bug was fixed for some seconds ago!
    Now everyone send to everyone! :p

    No life going down, what you mean?
     
  3. FrozenFenrir

    FrozenFenrir

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    ah lol =P

    well i couldnt lose cause the leaked creeps did nothing =O
    or how am i supposed to lose?_?
     
  4. r0bfish

    r0bfish

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    If you played "Steal Mode". Then i now what. You can still send to everyone even if they have lost. So... eehe... a known bug ^^
     
  5. FrozenFenrir

    FrozenFenrir

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    but i played normal mode =X
     
  6. r0bfish

    r0bfish

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    Weird, when I played it worked. They lost. I won :p
     
  7. FrozenFenrir

    FrozenFenrir

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    how many leaks does it needs to lose?
     
  8. r0bfish

    r0bfish

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    25, why?
     
  9. FrozenFenrir

    FrozenFenrir

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    ah okay i just leaked like...10 and i didnt see any live counter so i was quite confused =O
     
  10. Archipelago

    Archipelago

    Joined:
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    The live counter is top right, didnt you see it?
     
  11. FrozenFenrir

    FrozenFenrir

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    the food counter?_?
    first i thought he would be the life counter but he didnt change after leaking =/
    havent seen anything else like it
     
  12. Archipelago

    Archipelago

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    Hmm, now im really confused :S Have you dl:ed the latest? I mean since we updated it the last time...
     
  13. r0bfish

    r0bfish

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    You know that there is a multiboard you can open and close. Why don't you try to open it and read what's inside ; )

    /r0bfish
     
  14. FrozenFenrir

    FrozenFenrir

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    i know but there wasnt a life counter when i looked at it ingame lol oO
    now i looked at it in singleplayer mode and well...its back D=
    maybe it was one of those 1:10000 wc3 bnet bugs o_O
     
  15. Archipelago

    Archipelago

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    Probobly something like that. Do you have any suggestions or anything?
     
  16. Gamecrafter_DK

    Gamecrafter_DK

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    Hehey! i'm back :3 So! have the map made progress?
     
  17. r0bfish

    r0bfish

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    Yeah!!! :gg:
     
  18. Gamecrafter_DK

    Gamecrafter_DK

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    Oh! So you're the two makers of the map now, huh? well, just stick it to me if ya need anything :D
     
  19. r0bfish

    r0bfish

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    I am the one who use the "Trigger Editor", Arch use Object Editor and Terrain. ; )
     
  20. Gamecrafter_DK

    Gamecrafter_DK

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    Yeah. seems as a nice idea. i have never worked with anyone like that. i have had terrainers hired for work, and system makers, but i have never worked equally with anyone on a map for more than a week (just buffer time XD)