Heya, i have a tiny problem - the flying trick with Crow Form seems to bug up. Unit DOES fly into the air, however won't come back. I have a feeling that this "wait" command is breaking up whole trigger, not sure why.
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Smash HMM
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) Smash
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Actions
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (1.50 x (Real((Strength of (Triggering unit) (Include bonuses))))) damage of attack type Normal and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Target unit of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Set Unit = (Target unit of ability being cast)
- Custom script: if UnitAddAbility(udg_Unit,'Amrf') then
- Custom script: call UnitRemoveAbility(udg_Unit,'Amrf')
- Custom script: endif
- Animation - Change (Target unit of ability being cast) flying height to 400.00 at 1600.00
- Wait 0.25 seconds
- Animation - Change (Target unit of ability being cast) flying height to 0.00 at 1600.00
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Events