- Joined
- Dec 29, 2008
- Messages
- 18
Whats wrong with this trigger? Only the triggering unit is paused and goes into the air.Trigger:Events
Unit-A unit Starts the effect of an ability
Conditions
(Ability being Cast) Equal to Primary Lotus
Actions
Unit- Move (Triggering unit) instantly to (Position of (Target unit of ability being cast)
Unit - Add Flying Trick to (Triggering unit)
Unit - Add Flying Trick to (Target unit of ability being cast)
Unit - Pause (Triggering unit)
Unit - Pause (Target unit of ability of being cast)
Animation - Change (Triggering unit) flying height to 500.00 at 10000.00
Animation - Change (Target unit of ability being cast) flying height to 500.00 at 10000.00
Animation - Play (Triggering unit)'s attack animation
Wait 1.50 seconds
Unit - Unpause (Triggering unit)
Unit - Unpause (Target unit of ability being cast)
Unit - Remove Flying Trick from (Target unit of ability being cast)
Unit - Remove (Flying Trick from (Triggering unit)
Animation - Change (Triggering unit flying height to 0.00 at 10000.00
Animation - Change (Target of ability being cast) flying height to 0.00 at 10000.00
If (Level of Primary Lotus for (Triggering unit)) Equal to 1) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 2000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 2) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 4000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 3) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 6000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 4) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 8000 attack type of Chaos and damage type Shadow Strike
Special Effect - Create a special effect attached to the origin of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike1.mdl
Special Effect - Destroy (Last created special effect
Unit-A unit Starts the effect of an ability
Conditions
(Ability being Cast) Equal to Primary Lotus
Actions
Unit- Move (Triggering unit) instantly to (Position of (Target unit of ability being cast)
Unit - Add Flying Trick to (Triggering unit)
Unit - Add Flying Trick to (Target unit of ability being cast)
Unit - Pause (Triggering unit)
Unit - Pause (Target unit of ability of being cast)
Animation - Change (Triggering unit) flying height to 500.00 at 10000.00
Animation - Change (Target unit of ability being cast) flying height to 500.00 at 10000.00
Animation - Play (Triggering unit)'s attack animation
Wait 1.50 seconds
Unit - Unpause (Triggering unit)
Unit - Unpause (Target unit of ability being cast)
Unit - Remove Flying Trick from (Target unit of ability being cast)
Unit - Remove (Flying Trick from (Triggering unit)
Animation - Change (Triggering unit flying height to 0.00 at 10000.00
Animation - Change (Target of ability being cast) flying height to 0.00 at 10000.00
If (Level of Primary Lotus for (Triggering unit)) Equal to 1) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 2000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 2) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 4000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 3) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 6000 attack type of Chaos and damage type Shadow Strike
If (Level of Primary Lotus for (Triggering unit)) Equal to 4) then do (Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 8000 attack type of Chaos and damage type Shadow Strike
Special Effect - Create a special effect attached to the origin of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike1.mdl
Special Effect - Destroy (Last created special effect