• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Omnislash(custom)

Status
Not open for further replies.
i made this from scratch and for some reason it wont work properly and im not sure y
omnislash custom
  • omnislash custom
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Omnislash
    • Actions
      • Unit - Make (Casting unit) Invulnerable
      • Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)), facing (Position of (Target unit of ability being cast))
      • Unit - Add Crow Form to (Casting unit)
      • Unit - Add Crow Form to (Target unit of ability being cast)
      • Animation - Play (Casting unit)'s slam animation
      • Special Effect - Create a special effect attached to the weapon of (Casting unit) using Units\NightElf\Wisp\WispExplode.mdl
      • Animation - Change (Casting unit) flying height to 300.00 at 1000.00
      • Animation - Change Target[(Player number of (Owner of (Casting unit)))] flying height to 300.00 at 1000.00
      • Special Effect - Destroy (Last created special effect)
      • Unit - Pause (Target unit of ability being cast)
      • Unit - Pause (Casting unit)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Make (Casting unit) face (Target unit of ability being cast) over 0.00 seconds
          • Animation - Change (Casting unit)'s animation speed to 1000.00% of its original speed
          • Animation - Play (Casting unit)'s slam animation
          • Special Effect - Create a special effect attached to the chest of (Targeted unit) using Units\NightElf\Wisp\WispExplode.mdl
          • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 6000.00 damage of attack type Chaos and damage type Cold
          • Special Effect - Destroy (Last created special effect)
          • Wait 0.10 seconds
      • Wait 2.00 seconds
      • Animation - Change (Casting unit)'s animation speed to 80.00% of its original speed
      • Animation - Play (Casting unit)'s slam animation
      • Animation - Change (Target unit of ability being cast) flying height to 0.00 at 1000.00
      • Environment - Create a 2.00 second Temporary crater deformation at (Position of (Target unit of ability being cast)) with radius 600.00 and depth 600.00
      • Camera - Shake the camera for (Triggering player) with magnitude 3.00
      • Animation - Change (Triggering unit) flying height to 0.00 at 1000.00
      • Animation - Play (Casting unit)'s slam animation
      • Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Target unit of ability being cast)), dealing 3000.00 damage of attack type Chaos and damage type Universal
      • Camera - Stop swaying/shaking the camera for (Triggering player)
      • Unit - Remove Crow Form from (Casting unit)
      • Unit - Remove Crow Form from (Target unit of ability being cast)
      • Unit - Make (Casting unit) Vulnerable
      • Unit - Unpause (Target unit of ability being cast)
      • Unit - Unpause (Casting unit)
  • e
 
Last edited:
Status
Not open for further replies.
Top