- Joined
- Jul 3, 2011
- Messages
- 52
There are a lot of things city RPGs lack, but still its fun to play.
Here are some ideas you can use for your next project..
IMPROVED CRIME SYSTEM.
in the map there will be 1 or 2 hideouts for these criminals.
In the hideout there is only one circle that is available for the public.
other circles will be hidden in rooms.
The first Circle is a for the title of big boss, requirements are for the job is your choice..
now the boss controls the controls to the job rooms.
there are several jobs..
> Kidnapper - 10g per min , 100g per child returned to hideout 2
> Hitman - 2000g = kill mayor, 150g per police killed. 5g per min
> bankrobber - 1000g = return check from vault to hideout 1
> Door bomber/ Officer hunter - 50g per door bombed, 200g per killed NPC officer, 500g per player officer.
* Big boss earnings
- 500 g per min
- 2000g per check returned to hideout 1
- 500g per 5 kidnapped child
- 1500g = mayor dies
- 50g = per cop killed by gang..
* Big boss requirements (optional).
Strength 10
intelligence 15
Agility 15
- all those are player controlled -
your thoughts?
Here are some ideas you can use for your next project..
IMPROVED CRIME SYSTEM.
in the map there will be 1 or 2 hideouts for these criminals.
In the hideout there is only one circle that is available for the public.
other circles will be hidden in rooms.
The first Circle is a for the title of big boss, requirements are for the job is your choice..
now the boss controls the controls to the job rooms.
there are several jobs..
> Kidnapper - 10g per min , 100g per child returned to hideout 2
> Hitman - 2000g = kill mayor, 150g per police killed. 5g per min
> bankrobber - 1000g = return check from vault to hideout 1
> Door bomber/ Officer hunter - 50g per door bombed, 200g per killed NPC officer, 500g per player officer.
* Big boss earnings
- 500 g per min
- 2000g per check returned to hideout 1
- 500g per 5 kidnapped child
- 1500g = mayor dies
- 50g = per cop killed by gang..
* Big boss requirements (optional).
Strength 10
intelligence 15
Agility 15
- all those are player controlled -
your thoughts?