- Joined
- Feb 14, 2010
- Messages
- 3
Hello, super new to the system but loving (most) every moment of it.
Anyway, what I want to do is make a trigger so that when player units get close to a creep hut it will begin to spawn creep units every few seconds. But when those player units leave said area the hut stops spawning creeps. Kinda like Gaunlet Legends if that helps. There are a few problems I've hit.
1. Creep units that are spawned activate the triggers, so the spawning never stops.
2. If the player were to send 1 unit, then the hut will spawn 1 creep wait 5 seconds and then spawn another. That is what I want. But if 4 player units come over then 4 creeps spawn, wait 5 seconds, and another 4 creeps spawn. I want it to only spawn the one creep no matter how many player units are around.
I haven't gotten this far, but I also want the hut to stop spawning when the player's units leave or else when they come back there will be hundreds of creeps.
If this is answered somewhere else I am sorry. Thank you in advance!
Anyway, what I want to do is make a trigger so that when player units get close to a creep hut it will begin to spawn creep units every few seconds. But when those player units leave said area the hut stops spawning creeps. Kinda like Gaunlet Legends if that helps. There are a few problems I've hit.
1. Creep units that are spawned activate the triggers, so the spawning never stops.
2. If the player were to send 1 unit, then the hut will spawn 1 creep wait 5 seconds and then spawn another. That is what I want. But if 4 player units come over then 4 creeps spawn, wait 5 seconds, and another 4 creeps spawn. I want it to only spawn the one creep no matter how many player units are around.
I haven't gotten this far, but I also want the hut to stop spawning when the player's units leave or else when they come back there will be hundreds of creeps.
If this is answered somewhere else I am sorry. Thank you in advance!