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[Melee] Creep Diversity?

I'm working on a melee map and for "reasons" the creeps only consist of these. (see picture lol)
with different combinations you can make green, orange, red camps.
attack type is chaos, normal, piercing.
armor type is heavy, medium.
I also allowed the ranged ones to hit air, since they didn't by default, so they can defend from air attacks.

would this be okay? or people are going to find it boring? or imbalanced?
TL;DR= should I add more creeps to the mix?
 

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  • Creeps.jpg
    Creeps.jpg
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