- Joined
- Nov 24, 2005
- Messages
- 922
Armor/Attack Types
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Note: Attack type and weapon type are very different,
an attack type is what kind of damage is dealt, while
a weapon type is how the damage arrives at it's target.
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Who Cares?
All offensive units can be classified by what armor and attack types they use.
A unit's armor will tell you what to use against it, while a unit's attack type will tell you what it is good against.
Ex: An Archer (Night Elf) has an armor type of medium
and an attack type of pierce. Using this, I can tell that to counter
this Archer I will need a unit with medium armor, 75% damage
taken from pierce, and normal damage, 150% damage against medium armor.
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The Match-ups
Armor/Attack --- Counter (Percent of dealt/recieved)
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Generalizations and Irregularities
Everything I Need To Know........ Right?
No! Absolutely not! Always consider health and damage before pitting
a certain unit against another. In my very first example I said that a medium
armored unit with normal damage would be good against an archer, well that
does not mean a peasant will beat an archer. Most times, the best solution
is mixing, which will involve a "tanking" unit with the needed armor type quickly followed up by the damage dealers with the needed attack type.
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Further Reading/Info
Almost all the information hero was interpreted from the blizzard site.
Blizzard's Armor and Attack types article
Charts on armor vs. attack types, from Blizzard
Human Units Info
Orc Units Info
Night Elf Units Info
Undead Units Info
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---
Note: Attack type and weapon type are very different,
an attack type is what kind of damage is dealt, while
a weapon type is how the damage arrives at it's target.
---
Who Cares?
All offensive units can be classified by what armor and attack types they use.
A unit's armor will tell you what to use against it, while a unit's attack type will tell you what it is good against.
Ex: An Archer (Night Elf) has an armor type of medium
and an attack type of pierce. Using this, I can tell that to counter
this Archer I will need a unit with medium armor, 75% damage
taken from pierce, and normal damage, 150% damage against medium armor.
---
The Match-ups
Armor/Attack --- Counter (Percent of dealt/recieved)
Armor CountersLight............ Pierce (200%)
Medium.........Normal (150%)
Heavy...........Magic (200%)
Fortified........Siege (150%)
Hero.............Normal, Chaos, Hero (100%)
Unarmored.....Pierce, Siege (150%)
Attack CountersNormal............Fortified (70%)
Pierce.............Fortified (35%), Hero, Medium (50%, 75%)
Siege.............Medium, Hero (50%)
Magic.............Fortified (35%), Hero, Medium (50%, 75%)
Chaos............All Types (100%)
Spells............Hero (70%)
Hero..............Fortified (50%)
Generalizations and Irregularities
- Ranged attackers usually have medium armor and piercing attack
- Spellcasters are usually unarmored and have a magic attack
- Most Flying units have light armor
- Heavy armor is usually on melee units, and a normal attack
- Chaos does 100% damage to all armor types
- Heroes usually have Hero armor (!)
- Spells is damage dealt by a cast spell (Ex: Blizzard or Stampede)
Everything I Need To Know........ Right?
No! Absolutely not! Always consider health and damage before pitting
a certain unit against another. In my very first example I said that a medium
armored unit with normal damage would be good against an archer, well that
does not mean a peasant will beat an archer. Most times, the best solution
is mixing, which will involve a "tanking" unit with the needed armor type quickly followed up by the damage dealers with the needed attack type.
---
Further Reading/Info
Almost all the information hero was interpreted from the blizzard site.
Blizzard's Armor and Attack types article
Charts on armor vs. attack types, from Blizzard
Human Units Info
Orc Units Info
Night Elf Units Info
Undead Units Info
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