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Airships

Discussion in 'Idea Factory' started by Raydin, May 13, 2019.

  1. Zepher

    Zepher

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    @-Phoenix-

    Damn, you took my idea and went even further with it, you must really know your editor, are you currently still trying to tweak this, if so how is that going?
     
  2. Lord Alyx

    Lord Alyx

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    Honestly the ability looks good...but thats about it...it does constant damage (whatever you put in the editor) each time it's fired, it does not effect magic immune units so that makes it un-realistic and there's a bunch of other problems that make it less than desirable as compared with a regular attack.

    Anyway you can see why I prefer a cannon tower-like attack over this, it's very good in theory, but not so much so in practice.
     
  3. Zepher

    Zepher

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    Maybe try messing around with the orb of annihilation ability?
     
  4. Lord Alyx

    Lord Alyx

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    orb of annihilation?
     
  5. Zepher

    Zepher

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    Nevermind, I was thinking of something that can't be done, your idea with an airship which uses piercing against air and a cannon tower like attack against ground is probably the best option we'll find
     
  6. Lord Alyx

    Lord Alyx

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    Hey. Experimentation is always good, that's how I got to be as creative/good with the editor as I am at this point, I like to keep all avenues open, you never know what you might discover/create
     
  7. Raydin

    Raydin

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    If you're thinking of orb of annihilation as a ground bombing ability, it has no cooldowm if auto -cast is on, the cooldown only comes into effect if it's clicked on just like any other regular ability

    I tested this right now, it's really weird
     
  8. Zepher

    Zepher

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    That's correct, I would try working with acid bomb, a modified acid bomb plus Phoenix's trigger could give you great results.
     
  9. Raydin

    Raydin

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    I don't think that's the direction I want to pursue at the moment
     
  10. Zepher

    Zepher

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    Then since you got me into this airship/bomber discussion I got two other ideas for you

    *Add the Frenzy ability to your ship. Have the ship's ground attack cooldown at something long like 3.5sec or more, then use frenzy to cut it by a factor of 3.5 or so, but only for like 5 seconds, and give frenzy a 20 second cooldown. That way the airship will go into "barrage mode" for a short time rapidly firing a ground attack at its targets, followed by a period of slow attacks. This will make it both really strong against structures and yet vulnerable enough not to be some super op battleship.

    *Create a metamorphosis ability that does the same thing, this is better because unlike the frenzy buff it cannot be dispelled and can temporary turn off the air attack but requires more work, but the downside is that it's not auto-castable
     
  11. Raydin

    Raydin

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    Using metamorphosis crashes the damn game, Ive tried this and re-tried this
     
  12. Zepher

    Zepher

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    I've experimented with it and airships, and it works just fine for me, it might be that you gave the airship something that is incompatible with morphing or the game version you are playing is unastable, or other things on your end
     
  13. Zepher

    Zepher

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    My overall suggestion is to have 2 ships, one that fires fast piercing projectiles at air units and really slow but siege AOE projectiles at ground units

    And a second one that fires fast strong siege AOE projectiles at ground units

    Take the metamorphosis ability and change it such that it converts ship 1 into ship 2, but does so for only like 10 seconds and has a long cooldown
     
  14. Raydin

    Raydin

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    What exactly is the difference between this and using the cluster rockets ability that was said earlier
     
  15. Zepher

    Zepher

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    Cluster rockets does constant damage each time

    Cluster rockets wont effect magic immune units

    This basically focuses the airship on anti ground warfare for a short time, plus I think itll look good as an ability

    You can set it up so that for those 10 seconds it drops extremely powerful bombs on things below it or right next to it
     
  16. Lord Alyx

    Lord Alyx

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    You could make it so that the airship gets either gets burning oil or liquid fire when it uses metamorphosis, if you tune them right the damage done to buildings with them will be colossal
     
  17. Zepher

    Zepher

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    Imho burning oil would be the better of the two because it damages both buildings and units.

    What I believe the key is to making this design successful is having the transformed airship (airship 2) having a quick siege attack that does some good AOE damage. Just picture it in your mind what this would do.
     
  18. DingoT

    DingoT

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    why dont you just give the airship avatar? I think thats the easiest solution @Raydin
     
  19. Raydin

    Raydin

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    This never crossed my mind actually. I will try it
     
  20. Zepher

    Zepher

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    That was never mentioned because the topic was increasing the fire power vs ground

    Avatar increases hp, damage, armor and makes the unit spell immune,