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Those are 99% of the units you meet in a regular map or in any war3 map in general......mostly effective against air and ground units...
Yea, you're right about that, but the Couatl's attack damage hasn't been properly adjusted, and plus the Couatl appears as it would when fully upgraded while the rifleman has no upgrades.
If you check the attack type vs defense table piercing attacks do 100% vs heavy armor and 75% vs medium armor, the couatl would not do heavy damage to any ground unit since most ground units have heavy armor and would definitely not be at an advantage against anti-air units like rifleman, archers, berserkers, etc. because piercing does 75% to medium armor. The unit is only great against other air units and structures because of the corrosive buff.
I'm bringing the Dragonhawk because the thread starter said she wants ideas for a "balanced 3 food cost air unit". In vanilla wc3 Dragonhawk Rider is the only 3 food cost air unit (please correct this if you know other units).
The Couotl on steroids idea you guys are bringing can be a choice, but you must now start comparing it to the other 3 food cost units the respective race can train. In case of the humans (i will not bring other races) you are comparing it with an actual unit, which is the DH rider (in this case the comparisson is kind of bad because the DHR is a supportive unit, with very dedicated abilities, while the Couotl is kind of a vanilla unit without an actual active skill, that is meant to hit things i guess). You must also compare it to the Rifleman, another 3 food cost unit, with no active skills and made to hit ground and air things with the boomstick (kind of like your idea), but that is terrible in sieges because of it's pierce damage. But suddenly the Couotl with the modified envenomed spears you suggested does something that the Rifleman can't even dream of, while beign an air attacker itself. But also it has higher base HP than the Rifleman (you suggested 680 HP) and higher damage (i think is 40~). I'm pretty sure this leaves the Rifleman obsolete, because there not a real reason to not prefer training a Couotl, unless you put a tremendous drawback on the unit (maybe attack range, speed or something).
Ok back on the subject, try lower the attack to around 20-25 I think it should balance things out enough
I see your point, just need to tweak the attack damage then
I don't think dragonhawks were in the original wc3, only in the tft expansion
Lord Aiden said the damage will get changed to balance the thing, but hey if you have any better ideas let's hear them, also remember that the aerial shackle spell does 1200 total damage to any aerial unit if carried to completion, this will destroy any regular flying unit except the frost wyrm, and even if it doesn't destroy the frost wyrm a dragonhawk rider will easily take care of it itself if it has around 200 hp left.
