- Joined
- Jul 6, 2008
- Messages
- 314
My friend thought of this game and I'm working on it for a while, and any suggestions would be nice.
The premise is that there are 3 assassins and the rest are defenders. For assassins, one is a Sniper, one is a Spy, and one is a Heavy (Team Fortress 2 players should see in the influence...) The assassin's are heroes, and gain levels with each successful mission.
Spy - Low Life, Low Attack, High Move Speed
-Wind Walk
-Electro Sapper - (Shadow Strike for buildings, makes them unable to attack.)
-Phase Shift
-??? (Default Ability)
Heavy - High Life, High Attack, Slow
-Taunt
-Rejuvenation (Only Self)
-???
-Default - Chaingun Attack - Each attack is replaced with a Tinker Rockets spell, which does massive damage to units standing still, but almost nothing to a moving unit.
Sniper - Low Life, High Attack, Intense Range
-Far Sight
-Sniper Shot - Carrion swarm with very long distance and damage caused equaling maximum damage. It hits everything, even buildings. This means, if a defender is behind a building and the sniper shot hits the building, then he is unharmed because of maximum damage.
-Shadowmeld
-Default - Artillery (Line) Attack
The assassin's are given a target among the defenders and five minutes to kill him. If they kill any defender but the target, then they lose the round. Defenders do not know who the target is. If assassins win, they get a level-up. If defenders win, they get more starting gold next round.
Defender - Builds Things, Weak Attack
Sentry Tower
Lampost - (Truesight)
Wall
and.. I need more ideas for the defenders.
Suggestions for this would be great. Don't take this idea.
The premise is that there are 3 assassins and the rest are defenders. For assassins, one is a Sniper, one is a Spy, and one is a Heavy (Team Fortress 2 players should see in the influence...) The assassin's are heroes, and gain levels with each successful mission.
Spy - Low Life, Low Attack, High Move Speed
-Wind Walk
-Electro Sapper - (Shadow Strike for buildings, makes them unable to attack.)
-Phase Shift
-??? (Default Ability)
Heavy - High Life, High Attack, Slow
-Taunt
-Rejuvenation (Only Self)
-???
-Default - Chaingun Attack - Each attack is replaced with a Tinker Rockets spell, which does massive damage to units standing still, but almost nothing to a moving unit.
Sniper - Low Life, High Attack, Intense Range
-Far Sight
-Sniper Shot - Carrion swarm with very long distance and damage caused equaling maximum damage. It hits everything, even buildings. This means, if a defender is behind a building and the sniper shot hits the building, then he is unharmed because of maximum damage.
-Shadowmeld
-Default - Artillery (Line) Attack
The assassin's are given a target among the defenders and five minutes to kill him. If they kill any defender but the target, then they lose the round. Defenders do not know who the target is. If assassins win, they get a level-up. If defenders win, they get more starting gold next round.
Defender - Builds Things, Weak Attack
Sentry Tower
Lampost - (Truesight)
Wall
and.. I need more ideas for the defenders.
Suggestions for this would be great. Don't take this idea.