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Some sort of Assassins Game

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Level 7
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Jul 6, 2008
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My friend thought of this game and I'm working on it for a while, and any suggestions would be nice.

The premise is that there are 3 assassins and the rest are defenders. For assassins, one is a Sniper, one is a Spy, and one is a Heavy (Team Fortress 2 players should see in the influence...) The assassin's are heroes, and gain levels with each successful mission.

Spy - Low Life, Low Attack, High Move Speed
-Wind Walk
-Electro Sapper - (Shadow Strike for buildings, makes them unable to attack.)
-Phase Shift
-??? (Default Ability)

Heavy - High Life, High Attack, Slow
-Taunt
-Rejuvenation (Only Self)
-???
-Default - Chaingun Attack - Each attack is replaced with a Tinker Rockets spell, which does massive damage to units standing still, but almost nothing to a moving unit.

Sniper - Low Life, High Attack, Intense Range
-Far Sight
-Sniper Shot - Carrion swarm with very long distance and damage caused equaling maximum damage. It hits everything, even buildings. This means, if a defender is behind a building and the sniper shot hits the building, then he is unharmed because of maximum damage.
-Shadowmeld
-Default - Artillery (Line) Attack

The assassin's are given a target among the defenders and five minutes to kill him. If they kill any defender but the target, then they lose the round. Defenders do not know who the target is. If assassins win, they get a level-up. If defenders win, they get more starting gold next round.

Defender - Builds Things, Weak Attack
Sentry Tower
Lampost - (Truesight)
Wall
and.. I need more ideas for the defenders.

Suggestions for this would be great. Don't take this idea.
 
Level 9
Joined
Apr 6, 2008
Messages
436
I don't think this is really necroposting
No, but it's Doubleposting! You are samely a criminal!
Anyway you should think of something to divide the defenders. Else they would just sit together waiting for the assassins. They should even have a different objective rather than killing assassins. Else they just had to wait, and it would be boring. Create a quest for the defenders to win the game, like collecting items around the map. So they would be entertained and divided.
 
Level 7
Joined
Jul 6, 2008
Messages
314
You are allowed to bump threads. Anyway. The assassins will be quite powerful and there won't be that long a delay between them starting and them getting to the defenders. It's not like, the assassins won't be able to get past their defenses and they just sit there. Their stuff can be easily destroyed, or circumvented, so that the defense will never be sitting still for long. I don't think there will be too much boredom.
 
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