- Joined
- Jul 6, 2008
- Messages
- 314
I thought of this idea after playing a game of Sim City Wars (which, itself, is a very good game). The goal is to kill the enemy King (or maybe a shrine or something).
The game would require a lot of teamwork. Each player would play his own part. There would be a Melee Commander, a Ranged Commander, a Spell Commander, a TD guy, and a City Manager.
The various Commanders would be in charge of their individual factions. They could choose different types of soldiers, and have different races. For example, the Spell Commander could choose to follow a path that favored friendly buffs, or a path that favored offensive spells. They would be the army that fought to kill the enemies king. Each Commander could choose a hero that will have strengths and weaknesses.
The Tower Defense ..guy.. would be in charge of the final barrier between the enemy army and his king (units take time to train, so the others might not be able to build a force so fast). He would have a large variety of creative towers, that are more accustomed to a TD, so that he has a lot of options when defending his town/king/thing-to-be-protected.
The City Manager would control the economy. He gathers gold from mines, and decides how the gold is to be split up among the various players (this system might be complicated, I'm going to have to think of a way to make it simple to the average player). Each side starts with a mine, but there are many other mines on the map. The two factions are going to have to fight for control of them, so that they can get paid more. The City Manager also builds buildings that are required for upgrades. For example, a Melee Commander could not build Knights until his City Manager had built a Stable
So that's it.. It may be a bit complicated, but it could be a very fun game if done well. Suggestions/Criticism would be nice. Although I like to do projects solo, if you wanna help somehow, you can.
So..
Races for SpellCasters:
Priests: Mostly Friendly Spells
Blood Magicians: Mostly Enemy AOE, misc. others
Necromancers: Mostly Single Target spells, probably the hardest race to play as it would require alot of micro.
Mages: A balanced mix of everything
Races for Melee:
Barbarians: High Attack/Speed, Low Life
Champions: Highly trained warriors of the human army. Balanced mix.
Norse: High Armor/Attack, Slow Movement, Cold Effects
?????: High Life/Armor, Low Speed/Attack
Races for Ranged:
Night Elves: High Attack/Range, Slow Speed/Life
Trolls: High Speed/Life, Low Attack/Range (Opposite of NE)
Dwarves: High Attack/AOE/Siege Damage/Range, Very Low Speed/Life
?????: ??????
TD Races:
Dwarven Engineers: Focuses on high splash towers.
Blood Elf Engineers: Focuses on effects/spells from their towers.
Undead Acolyte: Focuses on high damage single target towers.
Fel Orc Engineer: Balanced Mix
Some Ideas for tech buildings:
Stable
Armory
Library
University
Refinery
Town Hall/Keep/Castle
Masonry
Aviary
Training Barracks
Carpenter?
Hospital
...need MOAR ideas
The game would require a lot of teamwork. Each player would play his own part. There would be a Melee Commander, a Ranged Commander, a Spell Commander, a TD guy, and a City Manager.
The various Commanders would be in charge of their individual factions. They could choose different types of soldiers, and have different races. For example, the Spell Commander could choose to follow a path that favored friendly buffs, or a path that favored offensive spells. They would be the army that fought to kill the enemies king. Each Commander could choose a hero that will have strengths and weaknesses.
The Tower Defense ..guy.. would be in charge of the final barrier between the enemy army and his king (units take time to train, so the others might not be able to build a force so fast). He would have a large variety of creative towers, that are more accustomed to a TD, so that he has a lot of options when defending his town/king/thing-to-be-protected.
The City Manager would control the economy. He gathers gold from mines, and decides how the gold is to be split up among the various players (this system might be complicated, I'm going to have to think of a way to make it simple to the average player). Each side starts with a mine, but there are many other mines on the map. The two factions are going to have to fight for control of them, so that they can get paid more. The City Manager also builds buildings that are required for upgrades. For example, a Melee Commander could not build Knights until his City Manager had built a Stable
So that's it.. It may be a bit complicated, but it could be a very fun game if done well. Suggestions/Criticism would be nice. Although I like to do projects solo, if you wanna help somehow, you can.
So..
Races for SpellCasters:
Priests: Mostly Friendly Spells
Blood Magicians: Mostly Enemy AOE, misc. others
Necromancers: Mostly Single Target spells, probably the hardest race to play as it would require alot of micro.
Mages: A balanced mix of everything
Races for Melee:
Barbarians: High Attack/Speed, Low Life
Champions: Highly trained warriors of the human army. Balanced mix.
Norse: High Armor/Attack, Slow Movement, Cold Effects
?????: High Life/Armor, Low Speed/Attack
Races for Ranged:
Night Elves: High Attack/Range, Slow Speed/Life
Trolls: High Speed/Life, Low Attack/Range (Opposite of NE)
Dwarves: High Attack/AOE/Siege Damage/Range, Very Low Speed/Life
?????: ??????
TD Races:
Dwarven Engineers: Focuses on high splash towers.
Blood Elf Engineers: Focuses on effects/spells from their towers.
Undead Acolyte: Focuses on high damage single target towers.
Fel Orc Engineer: Balanced Mix
Some Ideas for tech buildings:
Stable
Armory
Library
University
Refinery
Town Hall/Keep/Castle
Masonry
Aviary
Training Barracks
Carpenter?
Hospital
...need MOAR ideas
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