• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

War Over Anasteria: The RPG

Status
Not open for further replies.
Level 12
Joined
Jun 10, 2008
Messages
1,043
I have been thinking about creating an RPG to pass the time while my friends work on the little things in the WoA: RoR campaign. This RPG would be completely based off of the world of Anasteria. It would include

  • All of the races from Anasteria
  • Each race has a different starting location
  • Each class has a different starting location
  • Animals that can be mounted
  • Legendary Weaponry from Anasteria lore
  • Characters from Anasteria lore
  • The Aether, Nether, and Vortex realms
  • Events from Anasteria Lore
  • Deities (Mainly serve as bosses)
  • Dungeons
  • Creeps

The choosable races would be

  • Demon (Arkazjan)
  • Demon (Sevrian)
  • Barisean (Human)
  • Delos'Nordanian (Human)
  • Larasinian (Elf)
  • Bela-Suunian (Elf)
  • Silverhammer (Dwarf)
  • Indracian Cavalitan [NEW] (Dwarf)
  • Kethian (Human)
  • Xerothian (Halfblood)
  • Dragonlizard (Draconian)
  • Groswolnian (Old Orc Clans)
  • Rathornian (New Orc Clans)
  • Malthavrian (Orc)
  • Sinablood (Red Orcs)
  • Delacian Morrovitan (Skeleton
  • Delacian Karavittan (Human)
  • Bloodhelms [NEW] (Abyssals)
  • Deathhorns [NEW] (Abyssals)
  • Cursecasters [NEW] (Abyssals)
  • Hellreapers [NEW] (Abyssals)
  • Guardians [NEW] (Abyss Guardians)

Note that some of the races may be removed and added as NPCs only, and some may be added.
Devinolds are in debate as to whether or not be a race.
The [NEW] signs mean that the races are NOT in Anasteria lore in any time the campaigns will be played. They were either before the coming of the deities, or after the fall of the gods.

Here are the classes. Each race can use any of these classes, which makes a wide variety of over 50 different characters. Along with the lore and actions, this can make over 250 different character possibilities.

  • Slayer (Average Health, High Damage, Moderate Mana - Variety of Melee or Range)
  • Hunter (Low Health, Extremely High Damage, Low Mana [Can Kill Large Beasts Easily] - Variety of Melee or Range
  • Collector (High Health, Very Low Damage, High Mana, Extreme Spells - Ranged)
  • Harbinger (Extemely Low Health, Moderate Damage, Extremely High Mana, Gains health on attack - Melee)
  • Assassin (Extremely Low Health, Epic Damage, Extremely Low Mana, Does extra damage when stealthed - Melee)
  • Demonologist (High Health, Moderate Damage, Average Mana, Resistance to Demons and weapons that take them down fast - Tech)
  • Hellhammer (High Health, Godly Damage, Low Mana, Heavily effected by Elemental, Holy, Dark, Piercing, Fallen, Chaotic, and Divine attacks - Melee)
  • Felthras (Moderate Health, Average Damage, Epic Mana, has high-damage spells - Range
  • Mage (Average Health, High Damage, Extremely High Mana, uses magic - Range)
  • More coming soon...


I would like to know if you think this is a good idea or not, and explain. I also need a couple of good ideas about the RPG.

Lastly, you can also help majorly by answering some questions

1] Should the Devinolds (Humanoid-Wolf race) be part of the hero selection?
2] Coming soon...
 
Last edited:
Status
Not open for further replies.
Top