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Cover System

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Destructible - Pick every destructible in (Playable map area) and do (Actions) then set your if filter like destructible type of picked destructible equal to .... Then inside loop block you can set a point variable to store the position of destructibles then use unit groups with matching condition.
 
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Destructible - Pick every destructible in (Playable map area) and do (Actions) then set your if filter like destructible type of picked destructible equal to .... Then inside loop block you can set a point variable to store the position of destructibles then use unit groups with matching condition.
? How would that work?
 
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