Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Destructible - Pick every destructible in (Playable map area) and do (Actions) then set your if filter like destructible type of picked destructible equal to .... Then inside loop block you can set a point variable to store the position of destructibles then use unit groups with matching condition.
Destructible - Pick every destructible in (Playable map area) and do (Actions) then set your if filter like destructible type of picked destructible equal to .... Then inside loop block you can set a point variable to store the position of destructibles then use unit groups with matching condition.
Auras take a couple of seconds to disappear from a unit once they are out of the range, right? This would make it so that the unit still has armor even after exiting cover
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.