- Joined
- May 9, 2009
- Messages
- 735
Hello, I have in my map several frequently used thingies which at the moment use buffs but would look much better without the said buffs. Here is what I am talking about.
Armor Penetration
When some units hit others they "penetrate their armor" and give them -1 or -2 armor modifier for 4 seconds. For this I used the orb of corruption ability so it's a very simple setup. But this uses a buff - when the unit is under the effect of the armor penetration a buff can be visible in the buff list. I don't know what I could use to achieve a similar effect but without the buff showing up.
Is there any ability or trigger I could use to temporarily reduce the armor of a unit by a flat amount without giving the unit a buff in the process?
Damage Reduction
Whenever a melee unit attacks a ranged unit (and in this case an "attacked" event is actually preferable to "damaged" event) the damage of the ranged unit is decreased. At the moment I am using a trigger to add an fire orb based ability with a negative attack bonus (-20) to the unit and then remove that ability after 2 seconds. This affect is nice and has no buff but it is flat damage. I want to instead alter the percentage damage so instead of -20 damage the unit gets -50% damage. I thought of using an ability based of trueshot aura but it has a buff that shows up in the unit's buff list under its attack and defense stats.
Is there any ability or trigger I could use to temporarily reduce the unit's attack damage by a percentage without giving the unit a buff in the process?
Armor Penetration
When some units hit others they "penetrate their armor" and give them -1 or -2 armor modifier for 4 seconds. For this I used the orb of corruption ability so it's a very simple setup. But this uses a buff - when the unit is under the effect of the armor penetration a buff can be visible in the buff list. I don't know what I could use to achieve a similar effect but without the buff showing up.
Is there any ability or trigger I could use to temporarily reduce the armor of a unit by a flat amount without giving the unit a buff in the process?
Damage Reduction
Whenever a melee unit attacks a ranged unit (and in this case an "attacked" event is actually preferable to "damaged" event) the damage of the ranged unit is decreased. At the moment I am using a trigger to add an fire orb based ability with a negative attack bonus (-20) to the unit and then remove that ability after 2 seconds. This affect is nice and has no buff but it is flat damage. I want to instead alter the percentage damage so instead of -20 damage the unit gets -50% damage. I thought of using an ability based of trueshot aura but it has a buff that shows up in the unit's buff list under its attack and defense stats.
Is there any ability or trigger I could use to temporarily reduce the unit's attack damage by a percentage without giving the unit a buff in the process?