he said on damageContrary to what Arhowk said, I was under the impression that buffs are applied after "Starts the effect of an ability".
- Untitled Trigger 016
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Frost Armor (Autocast)
- Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Cast
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Target unit of ability being cast) has buff Frost Armor) Equal to True
- Then - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Has buff
- Else - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: No buff
This tells me no buff, has buff.
- Untitled Trigger 029
- Events
- Unit - Acolyte 0021 <gen> Takes damage
- Unit - Acolyte 0022 <gen> Takes damage
- Unit - Acolyte 0025 <gen> Takes damage
- Unit - Acolyte 0026 <gen> Takes damage
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Triggering unit) has buff Slowed) Equal to True
- Then - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Damaged, Has buff
- Else - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Damaged, No buff
- Wait 0.00 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Triggering unit) has buff Slowed) Equal to True
- Then - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Damaged, Has buff
- Else - Actions
- Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Damaged, No buff