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- Sep 11, 2011
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Hello, Everyone...
Can I force an ability to go on cooldown without casting them ?
Can I force an ability to go on cooldown without casting them ?
No, we tried it.
You could make the ability a dummy ability that has triggered effects, and then set the caster's cast point to 0.000 and have it force-casted, while disabling its associated trigger.
You could make the ability a dummy ability that has triggered effects, and then set the caster's cast point to 0.000 and have it force-casted, while disabling its associated trigger.
Hello, Everyone...
Can I force an ability to go on cooldown without casting them ?
I also thought of something like that..
but the problem is the base ability I'm using is Channel..
and it's a Target Point while Channel can only be used within this action
when I did that, the hero freezes till the end of the game
Unit - Order (Triggering unit) to Special - Channel
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that's pretty much what i have done.You used channel wrong, a channel without 0.00 "follow through time" will freeze for 180 seconds. Also, Disable Other Abilities? = True -> need to be FALSE.
that's why i can't use that action, because it's only supposed to be instant ability, while my ability is a Target Point- AbilityOk I didn't know you can use channel inside a trigger, so ... OK GO CHANNEL IS ALSO APPROVED (thought I'm not sure that channel can be used inside a trigger in tareting form)
^ FIXED
that's pretty much what i have done.
that's why i can't use that action, because it's only supposed to be instant ability, while my ability is a Target Point- Ability
thanks for your suggestion and don't double post..
and it's a Target Point while Channel can only be used within this action
Unit - Order (Triggering unit) to Special - Channel
you sounded like a doctor who tells the family of the patient that the patient died...
but, thank you and i can't rape you..
Channel can be use with whatever order id you give it.
For example you can set the Base order id to "defend" and then use Channel with
Unit - Order Paladin 0003 <gen> to Human Footman - Defend
thank you! i must try this !Channel can be use with whatever order id you give it.
For example you can set the Base order id to "defend" and then use Channel with
I already did, what i want to achieve is when the spell casted, within 10 seconds it can be cast up to 2 times more and then go to cooldown, but when 10 seconds are out and the spell haven't been casted at all, then the ability would be on cooldown.You could make two same abilities.
For example Thunder Clap.
Create a thunder clap with all its effects (damage, slow, thunder wave e.t.c.)
and a thunder clap with nothing ( zero damage, no slow no thunder wave)
If you want the real thunder clap to have cooldown while not casted replace the real ability with the no-effect one. Whenever you want the ability to be real casted (with all its efects) replace it with the real one.
thank you! i must try this !
I already did, what i want to achieve is when the spell casted, within 10 seconds it can be cast up to 2 times more and then go to cooldown, but when 10 seconds are out and the spell haven't been casted at all, then the ability would be on cooldown.![]()
...can it be used with something else than no target