• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Convert problem

Status
Not open for further replies.
Level 15
Joined
Sep 11, 2013
Messages
557
i made in photoshop one icon for game interface [icon - gold (alliance)]
-new image 78x30 pixels , 8 bit with alpha channel
-save as tga 32bit
-convert tga in blp with warcraft 3 viewer v2.3c
-in w3v quality of compression 99 and ok...
normal in tga the image have 9,18 KB
after convert in blp the image have 0 KB
my question is: why is 0 in blp and don't work :(((
 
Stuff in the import manager 'randomly' shows as 0 kb. But it doesn't mean that it doesn't work in game.

This is from one of my projects.
e66e3a0d574d5fd4bd9bd783b25d0d2c.png
 
A while ago, I tried to convert .tga to .blp as well...
Ended up having a .blp which redirected to the .tga.
So if I had both, I could set the path to the .blp but if I removed the .tga, it didnt work any more.

I think that this is the same case because I had those .blps also at 0 bytes.
 
Status
Not open for further replies.
Back
Top