(1 ratings)
Testmap crashes when I click on the paladin.
Using waits is not a good approach for a dialogue systems.
How should one use this system? There are a lot of trigger and folders in the map
but no manual/comments what is required.
Totally unexceptable at the moment
Yes i have but i find it rediculous to use it since all i want to do is just wait 1 sec.ever heard of timers?
At the moment it's a bit too unorganized. I suggest first to work on structure/howtouse explainations/cleanliness/bug free before we go on.Kind a like sleep function also both of them vastly different. But can anyone tell me performance issues with wait like leaks or sometin plz
you want to wait 1 second, so instead of waiting 1 in-game second, you wait 1 second which is not 1 second, because Wait is painfully inaccurate, you wait 1 second while ignoring things like paused game or minimized game.
well first off you have that dc issue...... which could be from a jass errors... or jass gui the custom scripts.
the waits.... timer may be more of a hassle but worth it in the end waits are looked down upon and are unprofessional to submit.
gui.... creates threads which are pretty nasty not saying you must do jass but is a better way to do it.
one of the triggers is in jass which is good but could be your issue haven't looked close at it...
outdated... poorly done... needs alot of work
1/5
edit
this could solve the issue if used the right way...library
[jass=jass] TimerUtilsEx requires optional Table
/*************************************************
*
* TimerUtilsEx
* v2.1.0.2
* By Vexorian, Bribe & Magtheridon96
*
* Original version by Vexorian.
*
* Flavors:
* Hashtable:
* - RAM: Minimal
* - TimerData: Slow
*
* Array:
* - RAM: Maximal
* - TimerData: Fast
*
* All the functions have O(1) complexity.
* The Array version is the fastest, but the hashtable
* version is the safest. The Array version is still
* quite safe though, and I would recommend using it.
* The system is much slower in debug mode.
*
* Optional Requirement:
* - Table by Bribe
* - hiveworkshop.com/forums/showthread.php?t=188084
*
* API:
* ----
* - function NewTimer takes nothing returns timer
* - Returns a new timer from the stack.
* - function NewTimerEx takes integer i returns timer
* - Returns a new timer from the stack and attaches a value to it.
* - function ReleaseTimer takes timer t returns integer
* - Throws a timer back into the stack. Also returns timer data.
* - function SetTimerData takes timer t, integer value returns nothing
* - Attaches a value to a timer.
* - function GetTimerData takes timer t returns integer
* - Returns the attached value.
*
*************************************************/
// Configuration
globals
// Use hashtable, or fast array?
private constant boolean USE_HASH = false
// Max Number of Timers Held in Stack
private constant integer QUANTITY = 256
endglobals
globals
private timer array tT
private integer tN = 0
endglobals
private module Init
private static method onInit takes nothing returns nothing
static if not USE_HASH then
local integer i = QUANTITY
loop
set i = i - 1
set tT = CreateTimer()
exitwhen i == 0
endloop
set tN = QUANTITY
elseif LIBRARY_Table then
set tb = Table.create()
endif
endmethod
endmodule
// JassHelper doesn't support static ifs for globals.
private struct Data extends array
static if not USE_HASH then
static integer array data
endif
static if LIBRARY_Table then
static Table tb = 0
else
static hashtable ht = InitHashtable()
endif
implement Init
endstruct
// Double free protection
private function ValidTimer takes integer i returns boolean
static if LIBRARY_Table then
return Data.tb.boolean[-i]
else
return LoadBoolean(Data.ht, i, 1)
endif
endfunction
private function Get takes integer id returns integer
debug if not ValidTimer(id) then
debug call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "[TimerUtils]Error: Tried to get data from invalid timer.")
debug endif
static if USE_HASH then
static if LIBRARY_Table then
return Data.tb[id]
else
return LoadInteger(Data.ht, id, 0)
endif
else
return Data.data[id - 0x100000]
endif
endfunction
private function Set takes integer id, integer data returns nothing
debug if not ValidTimer(id) then
debug call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "[TimerUtils]Error: Tried to attach data to invalid timer.")
debug endif
static if USE_HASH then
static if LIBRARY_Table then
set Data.tb[id] = data
else
call SaveInteger(Data.ht, id, 0, data)
endif
else
set Data.data[id - 0x100000] = data
endif
endfunction
function SetTimerData takes timer t, integer data returns nothing
call Set(GetHandleId(t), data)
endfunction
function GetTimerData takes timer t returns integer
return Get(GetHandleId(t))
endfunction
function NewTimerEx takes integer data returns timer
local integer id
if tN == 0 then
static if USE_HASH then
set tT[0] = CreateTimer()
else
debug call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "[TimerUtils]Error: No Timers In The Stack! You must increase 'QUANTITY'")
return null
endif
else
set tN = tN - 1
endif
set id = GetHandleId(tT[tN])
static if LIBRARY_Table then
set Data.tb.boolean[-id] = true
else
call SaveBoolean(Data.ht, id, 1, true)
endif
call Set(id, data)
return tT[tN]
endfunction
function NewTimer takes nothing returns timer
return NewTimerEx(0)
endfunction
function ReleaseTimer takes timer t returns integer
local integer id = GetHandleId(t)
local integer data = 0
// Pause the timer just in case.
call PauseTimer(t)
// Make sure the timer is valid.
if ValidTimer(id) then
// Get the timer's data.
set data = Get(id)
// Unmark handle id as a valid timer.
static if LIBRARY_Table then
call Data.tb.boolean.remove(-id)
else
call RemoveSavedBoolean(Data.ht, id, 1)
endif
//If it's not run in USE_HASH mode, this next block is useless.
static if USE_HASH then
//At least clear hash memory while it's in the recycle stack.
static if LIBRARY_Table then
call Data.tb.remove(id)
else
call RemoveSavedInteger(Data.ht, id, 0)
endif
// If the recycle limit is reached
if tN == QUANTITY then
// then we destroy the timer.
call DestroyTimer(t)
return data
endif
endif
//Recycle the timer.
set tT[tN] = t
set tN = tN + 1
//Tried to pass a bad timer.
debug else
debug call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "[TimerUtils]Error: Tried to release non-active timer!")
endif
//Return Timer Data.
return data
endfunction
endlibrary
library TimerUtils requires TimerUtilsEx
endlibrary[/code]
if you use JNGP 2.0.7, there is a campaign compiler, which will put the maps you compile into your campaign, even running JassHelper, so you are just fine.
Even JNGP 1.5d compiles for 1.26a patch