Deleted member 157129
D
Deleted member 157129





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Design a princess of a tribal society. Be creative.
Tribal implies the materials and techniques used by your character has to be consistent with a society that lived before 1000BC, or an equivalent fantasy or alien society. Think hand-crafted tools, weapons and clothes. As you are making a princess, it will also need to be recognisable as a female member of the society with higher esteem than the average member of the society. A princess can have an additional role to being a princess, such as a shaman or a hunter. I will also require your character to be a humanoid or half-humanoid for practical reasons, no tribal princess tigers.

dizzt : 57/100
Too bad you only submitted a WIP, it's hard to do you justice when all I have is an unfinished artwork and a short description.
Theme : 4/10
Verges on something more sci-fi looking than tribal, especially pronounced by the clothing that seems far too sophisticated for a tribeswoman. It is otherwise a fitting idea, though, judging by the description.
Execution : 10/25
By the sheer simplicity of the drawing, the execution is solid in terms of showing the viewer what exactly this is. However, the simplicity and lack of colour takes away from how interesting the design is, and
adding texture to her clothes and skin might've given us a more thorough impression of who she is.
Concept : 18/40
Clearly not your average tribal princess, but unfortunately this is mainly achieved by means of changing the species rather than innovative design. It lacks character, yet again due to the lacking colour and
detail. However, the design is largely self-explanatory and convey the type of character efficiently without the need of a description.
Realism : 25/25
Everything is balanced and appropriately proportioned, nothing in particular to note here.
Mr.Goblin : 77/100
It's my fault for being vague and not telling you directly, but your clothing ended up looking like silk, and overally too sophisticated and intricate for tribal people.
Theme : 5/10
Clearly a character of importance she definitely comes across as a princess. The overal design hold some merit as tribal, but it falters because of the attire - mainly the slightly darker, smoother grey bands that
wrap around the white, more natural cloth.
Execution : 22/25
The final sheet displays the character's different levels of attire detail, helping to describe what is what and how the outfit comes together - as well as to let you know what's under the mask. However, the
design gives little idea of what the character looks liek from behind, apart from the wings seeming to cover everything. From a character modeller perspective, one would probably want to know more about
how the outfit comes together at the back especially considering the wings. Still, it's very well executed and the character is rendered in a lively manner.
Concept : 28/40
The originality of the concept is heavily influenced by the originality of the species itself. Admittedly I've never seen owl people before. However, this is not the primary focus of the contest. As far as character
design goes it's a fairly cliché priestess design, slightly more barbaric in terms of little cloth, and more violent and evil because of the drapes drenched in blood. The clothing itself also carries a hint of elven
design, which ultimately blends into a fairly fresh and interesting design.
Realism : 22/25
There are a few anatomical flaws that hurt the realism of the character. Her thighs are very strong, while her lower legs are more or less regular looking. She's also, in general, quite large compared to her
wings, forcing the question if she could actually fly at all. Still, the most of this looks like a realistic blend of human and owl. Her hands seem a bit impractical as they are all bones - making only the tips claws
would perhaps make more sense.
67chrome : 80/100
I realise your entry isn't entirely finished, but for the sake of fairness I'll judge it as if it were.
Theme : 10/10
This is top notch in terms of theme. It has the stature and attitude of a princess, as well as the primitive appearance of a tribal character.
Execution : 18/25
As far as attire material go, it is easy to tell this is all feathers and flowers. The general look of the final result looks very rough and unfinished, though, and the shading apart from body shape is lacking, giving
no clear indication of how the outfit actually manifests.
Concept : 32/40
Though flowers are largely represented as adornments wore by female characters throughout history, feathers is far less common, let alone an entire outfit consisting thereof. Personally, I'm not sure I'd be
inclined to wear such an outfit out of sheer concern for comfort (call me picky), but this character in particular bears it with grace. The focus on nature and animals give hints of elves, but the overall design
bears no resemblance. In the end she comes across as a shaman, or daughter thereof, and although shamans in history are more applicable as the leader's advisor, a tribe lead by the shaman is not an unlikely
scenario.
Realism 20/25
My main concern here is whether or not it's possible to create such an attire, or rather if it were possible in tribal times, and wear it without it falling apart. Not to mention scratch up your skin quite badly while
moving.
Dionesiist : 94/100
Theme : 10/10
Great way of using the theme to create something new and interesting. However debatable, I feel the princess quality of the character is represented in the abundance of trophies attached to her attire.
Execution : 24/25
Although the level of detail makes it hard for the eye to digest everything at once, it all becomes clear through further inspection. Baring the lack of colour, the design is very well presented and clear. The
additional views are excellent and provide exactly enough information to make out the appearance of the character from any angle.
Concept : 35/40
Tribal through and through, everything from the leather bandages to the tooth necklaces reek of your average tribeswoman. However cliché these materials are, per se, it is that way for a reason - leather and
bone is the only easily accessible material that also suits our purposes perfectly. In this desing, the mentioned materials are used in both the conventional, overused ways as well as in new and interesting ways -
such as the bone bracers.
Realism : 25/25
Nothing particular to note here, everything seems proportioned and anatomically well placed and balanced.
moyackx : 57/100
Theme : 4/10
Parts of the attire seem too advanced for a tribal character - such as the metal eye patch, and chains -, and the character itself seems too much of barbaric hunter of no tribe to be considered a princess.
Execution : 18/25
The character is presented efficiently and most of the design is easily discerned. However, shading is lacking and details seem to have been tossed onto it carelessly creating a clash of both style and colour.
Concept : 25/40
If there was put more emphasis on the princess half of the theme, this could've ended up being a fairly interesting design. It differs from most of the other entries being more of warrior than a spiritual leader.
However, I feel there's too much random going on with the attire taking away from the quality of the concept.
Realism : 10/25
Proportions are off the hook and out the window, with shoulders broader than Arnold Schwarzenegger's and thighs twice the length of her shins. Hands appear to be pork hooves, even though the character
seems to be intended as a human. Her upper arms are too long, as a result of her chest being too large and her hips too small.
ike_ike : 57/100
Theme : 5/10
Bones and feathers? Check. Bare skin? Check. Trophies and otherwise primitive adornments? Check. Character of importance? Absent.
Execution : 17/25
Very clear and defined style conveys the design well, although the design itself is a bit harder to understand. Elements of armour, shading thereof, and skintone seems to be depicted in the exact same colour,
making it hard to tell whether or not her left leg, for instance, is actually visible or it that's a piece of armour. Details are displayed in zoomed in cut-outs, but the absence of additional views should've been
attended to first.
Concept : 25/40
It's as if you tried to make the armour as natural as possible, while still resembling a fantasy warrior somewhat. In that sense it is quite new and refreshing. However there's not much else of interest.
Realism : 10/25
I already punished you for bad execution, thus making it hard to flaw your realism as well because most of the anatomical flaws can be argued to actually be parts of armour rather than her anatomy being off.
However, her right arm is beef as fuck and her hands are tiny little ants in comparrison. Her breasts appear to be hanging out of her armpits, and her shoulders are too broad. Her left cheek bone seems to
extend beyond her nose, and is far below its natural position - is that supposed to be an injury? Her eyes are huge and pop out of her head, but I'll let that pass as style.
PeeKay : 42/100
Theme : 8/10
A ritual warrior slash battle mage suits the theme well. Although the princess element is less represented, it is not entirely absent.
Execution : 14/25
There's a bunch of shiny details and stuff going on, but it is arranged in a manner that makes it ahrd to tell what is what and where one thing ends. Shading is appropriate for the most part, but doesn't help
gauge the depth of the attire nor the materials of it.
Concept : 15/40
A character covered in fur and rubies, with the head a giant best as a hat is not particularly original nor interesting. The dragon adds some invention to it, but sadly not enough.
Realism : 5/25
Your proportions make no sense, her legs are super thin and long, the same applies to her arms. Her shoulders are sickeningly wide (or her right arm is not connected to them). She's got horns coming out of
her armpits. Her torso is almost twice the length it should be and her hips are non-existent. Moreover, she carries a hell of a lot more fur and bone to be able to stand upright, not to mention the huge dragon
casually hanging onto her wooden staff. Her left leg also seem to be breaking off, as it's shaded in a way it appears the underside of the foot is closer to the viewer than her knee.
PeeKay
54/100
Theme
9/10
Follows the theme correctly. The shamanic look is great and it suits the theme, shamans being both tribal as well as a position of a power. The straight confident pose also enhances this.
Execution
5/25
The overall look is rather messy and it isn�t really a good presentation. The fact that your proportions are sloppy does not help this.
Concept
20/40
This is an interesting collection of visuals like the jewels and etc. It is, however, kind of messy, like said above and not really arranged in an interesting manner.
Realism
20/25
I keep telling you. You REALLY do have a problem when it comes to proportions. Your typical human drawing has 7 head high body. Maybe 8 if exaggerated. You have like 10. And how functional is having a dragon the size of a pony use your staff as a perch? Where do those big mammoth tusk attach themselves to. Out from her skin? Where is here actual shoulder eve positioned at? From the looks of it, it looks either she has a shoulder about 7 heads wide or her arm just floats in midair.
Dionesiist
81/100
Theme
9/10
Follows the theme correctly. The drawing conveys a look of tribal or barbaric entity. However does not convey the feelings of a princess.
Execution
20/25
Everything wooks great. Its clean and neat and you have a front and back and side view which is always great.
Concept
30/40
All the visual elements fit cohesively.
Realism
22/25
Proportions and shading works great. Body parts are in a realistic and identifiable proportions.
67chrome
82/100
Theme
9/10
Follows the theme correctly. Nice use of flowers as a theme to represent natural aspect which in turn relates to tribes. Use of staff, maybe representative of power, conveys a feeling of importance. The pose also conveys strength. Perhaps like a priestess. Which works fine in this case, much like PeeKay�s shamanic look.
Execution
18/25
The showing of different angle is both useful and �professional�. It represent your concept well. The only downside is that your whole drawing isnt very polished.
Concept
30/40
Really like the fact this one chose flowers as a motif. It really stands out from the rest and yet fit the theme.
Realism
25/25
Proportions and shading works great. Realistically coloured and shaded and proportioned.
moyackx
65/100
Theme
5/10
I suppose it follows the theme some what correctly. The pose and the composition does convey strong power and confidence which conveys a position of power which suits the princess theme.
Execution
15/25
The representation is pretty nice. Would prefer if more effort was put in to the actual drawing than the background
Concept
30/40
Stands out from the general ones being very combat based. Like some sort of a warlord.
Realism
15/25
Shading is not realisitic but it does its job at conveying shape. The proportions are not realistic but they work because you show all the anatomical parts like the shoulder and etc. The only problem is that the body shape is a male body shape, not a female one. The crucial factor is the broad shoulders that is wider than the hips.
Ike_ike
60/100
Theme
6/10
Follows the theme with the whole feathers and bone white armour/clothing. It is tribal but is not entirely sure whether or not this is really a princess. Doesn�t really show signs of royalty nor power. It would have been better if there was some sort of comparison with a non-princess equivalent.
Execution
15/25
Presentation is nice.
Concept
20/40
The concept is nothing amazing but nothing bad either. Suits the theme.
Realism
19/25
Shading is very minimal which is fine because all the form is defined with strong shapes. The body proportions are rather off. Wide shoulders and rather short torso. And I am not too sure if boobs are positioned like that. Maybe it�s just the shoulders throwing everything off.
Mr.Goblin
62/100
Theme
2/10
Theme was not followed. I see this and all I can think of is Assassin�s Creed and that is a long way from being tribal. The refined beads and silken cloth really IS NOT tribal in any ways. Not even sure if this is a loyalty or not. Really needs a point of reference in order to specify.
Execution
25/25
The Execution is great. You have shown great variety of different visuals.
Concept
10/40
A race of owl people is pretty cool. Except that I don�t really see anything else interesting. Even with the big wing there, I don�t really see anything interesting being done with it. There is also the fact that this whole concept part is very hard to judge because you didn�t follow the theme. There is no theme-to-concept connection.
Realism
25/25
The shading and the rendering of the feather is relatively. The textural quality conveys the correct material.
dizzt
41/100
Theme
1/10
Theme was not followed. When I see this, I see Fifth Element. That is FAR from being tribal. The theme of princess also has not been shown. There is nothing that implies royalty at all.
Execution
7/25
The use of lines are stylish, the flowing lines fits the body shape. However, it is rather empty and it rather approaches sketch than an actual concept art.
Concept
10/40
The concept here is a thin alien woman. The concept does not support the theme. The theme itself isn�t very mind-blowing. There is also the fact that this whole concept part is very hard to judge because you didn�t follow the theme. There is no theme-to-concept connection.
Realism
23/25
Shading is minimalistic but enough to work. The body proportion may be unrealistic but it emphasises the pose so it is great. This applies to the face as well.
54/100
Theme
9/10
Follows the theme correctly. The shamanic look is great and it suits the theme, shamans being both tribal as well as a position of a power. The straight confident pose also enhances this.
Execution
5/25
The overall look is rather messy and it isn�t really a good presentation. The fact that your proportions are sloppy does not help this.
Concept
20/40
This is an interesting collection of visuals like the jewels and etc. It is, however, kind of messy, like said above and not really arranged in an interesting manner.
Realism
20/25
I keep telling you. You REALLY do have a problem when it comes to proportions. Your typical human drawing has 7 head high body. Maybe 8 if exaggerated. You have like 10. And how functional is having a dragon the size of a pony use your staff as a perch? Where do those big mammoth tusk attach themselves to. Out from her skin? Where is here actual shoulder eve positioned at? From the looks of it, it looks either she has a shoulder about 7 heads wide or her arm just floats in midair.
Dionesiist
81/100
Theme
9/10
Follows the theme correctly. The drawing conveys a look of tribal or barbaric entity. However does not convey the feelings of a princess.
Execution
20/25
Everything wooks great. Its clean and neat and you have a front and back and side view which is always great.
Concept
30/40
All the visual elements fit cohesively.
Realism
22/25
Proportions and shading works great. Body parts are in a realistic and identifiable proportions.
67chrome
82/100
Theme
9/10
Follows the theme correctly. Nice use of flowers as a theme to represent natural aspect which in turn relates to tribes. Use of staff, maybe representative of power, conveys a feeling of importance. The pose also conveys strength. Perhaps like a priestess. Which works fine in this case, much like PeeKay�s shamanic look.
Execution
18/25
The showing of different angle is both useful and �professional�. It represent your concept well. The only downside is that your whole drawing isnt very polished.
Concept
30/40
Really like the fact this one chose flowers as a motif. It really stands out from the rest and yet fit the theme.
Realism
25/25
Proportions and shading works great. Realistically coloured and shaded and proportioned.
moyackx
65/100
Theme
5/10
I suppose it follows the theme some what correctly. The pose and the composition does convey strong power and confidence which conveys a position of power which suits the princess theme.
Execution
15/25
The representation is pretty nice. Would prefer if more effort was put in to the actual drawing than the background
Concept
30/40
Stands out from the general ones being very combat based. Like some sort of a warlord.
Realism
15/25
Shading is not realisitic but it does its job at conveying shape. The proportions are not realistic but they work because you show all the anatomical parts like the shoulder and etc. The only problem is that the body shape is a male body shape, not a female one. The crucial factor is the broad shoulders that is wider than the hips.
Ike_ike
60/100
Theme
6/10
Follows the theme with the whole feathers and bone white armour/clothing. It is tribal but is not entirely sure whether or not this is really a princess. Doesn�t really show signs of royalty nor power. It would have been better if there was some sort of comparison with a non-princess equivalent.
Execution
15/25
Presentation is nice.
Concept
20/40
The concept is nothing amazing but nothing bad either. Suits the theme.
Realism
19/25
Shading is very minimal which is fine because all the form is defined with strong shapes. The body proportions are rather off. Wide shoulders and rather short torso. And I am not too sure if boobs are positioned like that. Maybe it�s just the shoulders throwing everything off.
Mr.Goblin
62/100
Theme
2/10
Theme was not followed. I see this and all I can think of is Assassin�s Creed and that is a long way from being tribal. The refined beads and silken cloth really IS NOT tribal in any ways. Not even sure if this is a loyalty or not. Really needs a point of reference in order to specify.
Execution
25/25
The Execution is great. You have shown great variety of different visuals.
Concept
10/40
A race of owl people is pretty cool. Except that I don�t really see anything else interesting. Even with the big wing there, I don�t really see anything interesting being done with it. There is also the fact that this whole concept part is very hard to judge because you didn�t follow the theme. There is no theme-to-concept connection.
Realism
25/25
The shading and the rendering of the feather is relatively. The textural quality conveys the correct material.
dizzt
41/100
Theme
1/10
Theme was not followed. When I see this, I see Fifth Element. That is FAR from being tribal. The theme of princess also has not been shown. There is nothing that implies royalty at all.
Execution
7/25
The use of lines are stylish, the flowing lines fits the body shape. However, it is rather empty and it rather approaches sketch than an actual concept art.
Concept
10/40
The concept here is a thin alien woman. The concept does not support the theme. The theme itself isn�t very mind-blowing. There is also the fact that this whole concept part is very hard to judge because you didn�t follow the theme. There is no theme-to-concept connection.
Realism
23/25
Shading is minimalistic but enough to work. The body proportion may be unrealistic but it emphasises the pose so it is great. This applies to the face as well.
((Votes / Total Votes) * (100 * .25) + ((shiiK + Pyramidhe@d)/2) * .75 = Final Score (cut to two decimals)
dizzt: ((10 / 79) * 25) + (((57 + 41) / 2) * .75) = 39.914557
Mr.Goblin: ((23 / 79) * 25) + (((77 + 62) / 2) * .75) = 59.403481
67chrome: ((10 / 79) * 25) + (((80 + 82) / 2) * .75) = 63.914557
Dionesiist: ((4 / 79) * 25) + (((94 + 81) / 2) * .75) = 66.8908228
moyackx: ((7 / 79) * 25) + (((57 + 65) / 2) * .75) = 47.9651899
ike_ike: ((10 / 79) * 25) + (((57 + 60) / 2) * .75) = 47.039557
PeeKay: ((48 / 79) * 25) + (((42 + 54) / 2) * .75) = 51.1898734

4th - PeeKay
5th - moyackx
6th - ike_ike
7th - dizzt
5th - moyackx
6th - ike_ike
7th - dizzt
Poll | Contest
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