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Collision Problem

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Jul 14, 2011
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Hi!

I made some flying units with Collision = 0, and Disabled the Collision with triggers once unit enters the map, the thing is they still collide. Is there something i'm missing?
 
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So... any way around to fix it?. Maybe making it ground units with added/removed crow form and custom height set?
 
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Already tested. I'm not sure if maybe this particular unit is hardcoded or something like that. I tested with every movement type and collision 0 and trigered disabled collision and it still collides (because it's based on a flying unit).
 
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OMG This is just so amazing i can't believe it. Flying units have hardcoded collision. The only way to get through it is adding Locust. Neither trigger nor Collision = 0 works.

However, using use ground units (Footman) with add/remove Crow Form, you get Ground unit to fly and not collide, even with triggered enabled collision and Collision > 0.
 
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Thanks! I made a mistake thoug, the Object Editor collision takes place amongs units once you move them, but at least that awfull flying unit displacement doesn't happen. There's no need to add/remove crow form, setting the movement type to flying works great.
 
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