Tinker deploys his rocket pads and fire all the rockets to any targeted unit or any units near the targeted location. Each rocket will explode if collide with any enemy units. The explosion causes damage to nearby units.
Level 1 - 32 rockets, 60 explosion damage.
Level 2 - 48 rockets, 65 explosion damage.
Level 3 - 64 rockets, 70 explosion damage.
Channeling
--- v1.0.0 ---
First public release version.
--- v1.0.1 ---
Optimized scripts based on some review.
--- v1.0.2 ---
Optimized scripts and fixed a small leak based on reviews.
--- v1.0.3 ---
Optimized scripts and a little performance fix based on review.
Changed tooltip and hotkey.
New ability icon.
--- v1.0.4 ---
Fixed one fatal problem: spell freezes due to bad indexing.
--- v1.0.5 ---
Fixed another fatal problem: can't cast at the center of map.
--- v1.0.6 ---
Optimized unit target acquiring.
--- v1.0.7 ---
Fixed bug: rockets stop when casting rapidly.
--- v1.0.8 ---
New property settings.
Improved ground targeting.
Added target effect on units.
Changed configuration variables.
Note: All version v1.0.x are made compatible for game version 1.27 and probably below. (I tested using 1.27)
--- v1.1.0 ---
Adapted to game patch 1.30. No more dummy units.
New property settings.
Improved ground targeting.
Added target effect on units.
Changed configuration variables.
--- v1.1.1 ---
Adapted and tested for game version 1.36. Fixed rockets flying orientation.
Some of the code are adapted from vJASS libraries and Wurst.
Credits to Nestharus, D.O.G, and Wareditor.
Icon by darkdeathknight.
Target effect model by ChirusHighwind.
You can find importing instruction and some Q&A inside the map.
Thanks also to Tank-Commander, Almia, Meatmuffin, BPower, Kam and ILH for their reviews that helped me discover things need to be fixed.
Keywords:
Rocket, Explosive, Collision, Cluster.