- Joined
- Oct 20, 2009
- Messages
- 81
Heya! First off, let me say: Merry Christmas and a happy new year (though a lil´ late).
Anyway, a problem i've had in the Wc3 World Editor since long ago when i began using it, that i have yet to solve on my own. This is the Cliff Type Issue.
If you, say make an area of tiled walls, and then wish to meld it together with an area of nature and thereby the Dirt Cliff tiles (Looks better). I have so far used bridges, deep water or other means to avoid the problem i will mention, but it would be really interesting to know what causes it, and how to end the problem.
Problem being simply that once Dirt Cliff/ Tile walls get close enough the area around gets messed up. Misplaced tiles of the current cliff type gets all around and is hard to remove....
Thanks in beforehand, sorry for the ranting, and have a good day!
Anyway, a problem i've had in the Wc3 World Editor since long ago when i began using it, that i have yet to solve on my own. This is the Cliff Type Issue.
If you, say make an area of tiled walls, and then wish to meld it together with an area of nature and thereby the Dirt Cliff tiles (Looks better). I have so far used bridges, deep water or other means to avoid the problem i will mention, but it would be really interesting to know what causes it, and how to end the problem.
Problem being simply that once Dirt Cliff/ Tile walls get close enough the area around gets messed up. Misplaced tiles of the current cliff type gets all around and is hard to remove....
Thanks in beforehand, sorry for the ranting, and have a good day!
