So for a long time I've been using triggers to change some of the terrain on my map and get around the normal tileset limit. It worked pretty well until I developed a new area that requires a different cliff type (Underground dirt cliff to be exact). The map already includes 2 other cliff types which look rather different and are both needed.
This bit of terrain triggering:
However, this bit:
This bit of terrain triggering:
- Environment - Change terrain type at ((Center of arena10 <gen>) offset by (0.00, 500.00)) to Underground - Dirt using variation -1 in an area of size 11 and shape Square
However, this bit:
- Environment - Change terrain type at ((Center of arena10 <gen>) offset by (0.00, 500.00)) to Underground - Dirt Cliff using variation 1 in an area of size 11 and shape Square