v1.1
Removed Imports - No idea how they got there. They are for my map.
The Display Damage triger was for testing purposes, but OK - removed.
Blademaster check removed
Changed location of lvlofcleave triger and changed name
Custom scripts added.
v1.2
Cleave_Chance variable added
((Triggering unit) is sleeping) --> ((Matching unit) is sleeping)
(Position of GDD_DamagedUnit) changed to Cleave_Point
stupid errors I made in a hurry
1.2.1
Some other simple errors