Classic TD v1.1
Features
Note: Nothing here is final

Game AboutClassic TD, a TD map much like those found in flash game websites like www.y8.com. When the game starts, player 1 will be able to choose the terrain and players have to survive for 30 levels having 40 lives. This game requires tactic like all TDs, build your towers at strategic points where you will be able to do the most damage to the creeps.
Note: Nothing here is final
Terrains
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Races and Towers
Mini Cannoneer![]()
Damage: 10-12
Attack Cooldown: 1.2 seconds
Attack Type: Piercing
Abilities: Splash- 300 AOE
Gold Cost: 10Duo Cannoneer![]()
Damage: 50-55
Attack Cooldown: 1.65 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Attacks Land Only
Gold Cost: 45Cannon![]()
Damage: 110-120
Attack Cooldown: 1.65 seconds
Attack Type: Normal
Abilities: Splash- 600 AOE
Gold Cost: 125
Model Credits to PaulHTank Cannon![]()
Damage: 200-220
Attack Cooldown: 1.5 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Upgrade- Tank Cannon (Triple Rocket Blaster)
Gold Cost: 230Tank Cannon (Triple Rocket Blaster)![]()
Damage: 200-220
Attack Cooldown: 1.5 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Triple Rocket Blaster- The Rocket Tank Cannon launches three rockets every 1.5 seconds dealing 200 damage
Gold Cost: 100Demon Cannoneer![]()
Damage: 400-450
Attack Cooldown: 2.1 seconds
Attack Type: Normal
Abilities: Splash- 800 AOE, Attacks Land Only
Gold Cost: 450
Model Credits to Pyramidhe@dMotherload Cannon Ship![]()
Damage: 600-700
Attack Cooldown: 2.1 seconds
Attack Type: Siege
Abilities: Splash- 700 AOE
Gold Cost: 600
Arrow Tower Level 1,2 and 3![]()
Damage: 12-14, 45-50, 110-120
Attack Cooldown: 1.4, 1.3, 1.2 second
Attack Type: Piercing
Abilities: Upgrade- Arrow Tower Level 2, Upgrade- Arrow Tower Level 3
Gold Cost: 10, 45, 110Ice Tower Level 1 and 2![]()
Damage: 2-5, 25-35
Attack Cooldown: 1.8, 1.7 second
Attack Type: Normal
Abilities: Cold Attack- Units that are attacked by this unit gets their movespeed decreased by 15%, Splash- 400 AOE, Upgrade- Ice Tower Level 2, Splash- 600 AOE
Gold Cost: 10, 50Chaos Tower Level 1, 2 and 3![]()
Damage: 200-220, 320-340, 440-460
Attack Cooldown: 1.1, 1, 0.9 second
Attack Type: Chaos
Abilities: Upgrade- Chaos Tower Level 2, Upgrade- Chaos Tower Level 3, Splash- 400 AOE
Gold Cost: 220, 330, 440Classic Tower![]()
Damage: 550-560
Attack Cooldown: 1.2 second
Attack Type: Siege
Abilities: Splash- 400 AOE
Gold Cost: 550
Waves1. Peasant
HP- 50
Armor- 0
Armor Type- Unarmored
Movespeed- 280
Gold- 1
Number Spawned- 40
2. Militia
HP- 75
Armor- 1
Armor Type- Light
Movespeed- 280
Gold- 1
Number Spawned- 40
3. Soldier
HP- 125
Armor- 3
Armor Type- Medium
Movespeed- 280
Gold- 1 to 2
Number Spawned- 40
4. Gryphon Tamer (Air)
HP- 100
Armor- 1
Armor Type- Unarmored
Movespeed- 300
Gold- 2
Number Spawned- 40
5. Archer
HP- 175
Armor- 1
Armor Type- Unarmored
Movespeed- 280
Gold- 1 to 2
Number Spawned- 40
6. Knight (Speed)
HP- 200
Armor- 4
Armor Type- Medium
Movespeed- 350
Gold- 3
Number Spawned- 40
7. Bandit
HP- 250
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2
Number Spawned- 40
8. Bandit Spearman
HP- 275
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2
Number Spawned- 40
9. Chief Bandit (Fortified)
HP- 325
Armor- 5
Armor Type- Fortified
Movespeed- 260
Gold- 3
Number Spawned- 40
10. Dark Knight (Boss)
HP- 1000
Armor- 5
Armor Type- Heavy
Movespeed- 300
Gold- 10
Number Spawned- 15
11. Forest Troll
HP- 400
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2-3
Number Spawned- 40
12. Forest Troll Priest
HP- 425
Armor- 2
Armor Type- Unarmored
Movespeed- 280
Gold- 3
Number Spawned- 40
13. Vulture (Air)
HP- 400
Armor- 2
Armor Type- Light
Movespeed- 300
Gold- 4
Number Spawned- 40
14. Forest Troll Warlord
HP- 475
Armor- 4
Armor Type- Heavy
Movespeed- 280
Gold- 3-4
Number Spawned- 40
15. Gnoll Archer (Speed)
HP- 500
Armor- 4
Armor Type- Medium
Movespeed- 350
Gold- 4
Number Spawned- 40
16. Gnoll Brute
HP- 550
Armor- 3
Armor Type- Medium
Movespeed- 280
Gold- 3-4
Number Spawned- 40
17. Dark Gnoll
HP- 575
Armor- 5
Armor Type- Heavy
Movespeed- 280
Gold- 4
Number Spawned- 40
18. Gnoll Chief (Fortified)
HP- 625
Armor- 10
Armor Type- Fortified
Movespeed- 260
Gold- 5
Number Spawned- 40
19. Satyr
HP- 600
Armor- 4
Armor Type- Medium
Movespeed- 280
Gold- 4
Number Spawned- 40
20. Satyr Shadower (Boss, Speed)
HP- 1750
Armor- 10
Armor Type- Medium
Movespeed- 350
Gold- 15
Number Spawned- 15
21. Evil Spirit
HP- 650
Armor- 5
Armor Type- Light
Movespeed- 280
Gold- 4-5
Number Spawned- 40
22. Red Dragon Whelp (Air)
HP- 650
Armor- 4
Armor Type- Medium
Movespeed- 300
Gold- 1
Number Spawned- 40
23. ???
HP- 725
Armor- 5
Armor Type- Heavy
Movespeed- 280
Gold- 4-5
Number Spawned- 40
24. Greater ??? (Speed)
HP- 775
Armor- 5
Armor Type- Medium
Movespeed- 350
Gold- 5
Number Spawned- 40
25. Steel Golem
HP- 825
Armor- 6
Armor Type- Heavy
Movespeed- 280
Gold- 5
Number Spawned- 40
26. Mithril Golem
HP- 875
Armor- 8
Armor Type- Heavy
Movespeed- 280
Gold- 5-6
Number Spawned- 40
27. Adamantite Golem (Fortified)
HP- 950
Armor- 15
Armor Type- Fortified
Movespeed- 260
Gold- 7
Number Spawned- 40
28. Infernal Juggernaut
HP- 1000
Armor- 7
Armor Type- Heavy
Movespeed- 280
Gold- 6
Number Spawned- 40
29. Red Dragon (Air)
HP- 1000
Armor- 5
Armor Type- Heavy
Movespeed- 300
Gold- 7-8
Number Spawned- 40
30. Dark Lord (Boss, Fortified, Speed)
HP- 2500
Armor- 15
Armor Type- Fortified
Movespeed- 340
Gold- 25
Number Spawned- 15
Progress
Tower- 15%
Race- 15%
Units- 55%
Terrain- 95%
Trigger- 50%
Overall Progress- 46%
Currently Working On: Towers and Races
Map Making CrewHead- Dark Soul 1/1
Terrain- Dark Soul 1/1
Trigger- MistAssass 1/1
Spell Maker- MistAssass 1/1
Brain Stomer- DragonSon, Zack1996, kRaZy-bLaZeR 3/3
Unamed Map Making Team
Terrainers- 1/2 Dark Soul
Triggers- 2/3 MistAssass, Crazed_seal2
Unit Makers- 1/3 Dark Soul
Spell Makers- 0/3
Loadscreen- 0/1
Model Maker/ Icon- 0/2
Brain Stomers- 1/3 Dark Soul
NOTE: This team is not for this map
Updates
13-11-2009, 1:49pm
Change first picture from Simple TD v1.1 to Classic TD v1.1
13-11-2009 3:30pm
Added 1 new race and 7 towers
14-11-2009 3:23pm
Updated help wanted and team
15-11-2009 11:05am
Changed the waves and better balance them and changed the main description
18-11-2009 9:10am
Updated help wanted
19-11-2009 9:51am
Removed help wanted, updated waves
22-11-2009 9:56am
Hid the updates
22-11-2009 7:11pm
Updated team
23-11-2009 9:23am
Updated team
23-11-2009 11:12am
Changed the terrain, remove previous Race and Towers, added new Race and Towers
26-11-2009 8:36am
Changed the main description, edited progress, added in Currently Working On
27-11-2009 12:50pm
Complete change of thread
28-11-2009 9:47am
Added a new race and 3 new towers, the NOTE in waves changed
1-12-2009 11:34am
Added 'Unamed Mapmaking Team
3-12-2009 11:30am
Minor changes at towers and races
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