- Joined
- Oct 16, 2015
- Messages
- 132
My cinematic won't skip even when I think I have triggered it fine. The others work as intended only this one doesn't. Please check my triggers and see i something is wrong because I have been looking for an hour now.
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Cinematic4
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Events
- Unit - A unit enters CinematicStart2 <gen>
- Unit - A unit enters CinematicStart3 <gen>
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Conditions
- (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
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Actions
- Trigger - Turn off (This trigger)
- Set InCinematic[3] = True
- Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 3.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: Press |cffffcc00[Es...
- Sound - Play SadMystery <gen>
- Cinematic - Turn cinematic mode On for Player Group - Player 10 (Light Blue)
- Cinematic - Disable user control for Player Group - Player 10 (Light Blue)
- Camera - Apply Camera 008 <gen> for Player 10 (Light Blue) over 0.00 seconds
- Set CinematicHideUnit = (Units in (Playable map area) owned by Player 10 (Light Blue))
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Unit Group - Pick every unit in CinematicHideUnit and do (Actions)
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Loop - Actions
- Unit - Hide (Picked unit)
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Loop - Actions
- If ((DathRemar is hidden) Equal to True) then do (Unit - Unhide DathRemar) else do (Do nothing)
- Unit - Move DathRemar instantly to (Center of CinematicMovePoint3 <gen>), facing 160.00 degrees
- Unit - Order DathRemar to Move To (Center of CinematicMovePoint4 <gen>)
- Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 2.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 12 (Brown) Gnoll Warden named Warden at (Center of (Playable map area)): Play No sound and display Outlander, we seek .... Modify duration: Set to 13.00 seconds and Don't wait
- Wait 13.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) Leader of the Highborne named Dath'remar at (Center of (Playable map area)): Play No sound and display Look, we are on our.... Modify duration: Set to 8.00 seconds and Don't wait
- Wait 8.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 12 (Brown) Gnoll Warden named Warden at (Center of (Playable map area)): Play No sound and display We beg of you, plea.... Modify duration: Set to 10.00 seconds and Don't wait
- Wait 10.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) Leader of the Highborne named Dath'remar at (Center of (Playable map area)): Play No sound and display All right... Tell m.... Modify duration: Set to 10.00 seconds and Don't wait
- Wait 10.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 12 (Brown) Gnoll Warden named Warden at (Center of (Playable map area)): Play No sound and display There's a fountain .... Modify duration: Set to 21.00 seconds and Don't wait
- Wait 21.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Send transmission to (All players) from a Player 12 (Brown) Gnoll Warden named Warden at (Center of (Playable map area)): Play No sound and display Take this empty via.... Modify duration: Set to 9.00 seconds and Don't wait
- Wait 9.00 seconds
- If (CinematicSkipped[3] Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Unit Group - Pick every unit in CinematicHideUnit and do (Actions)
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Loop - Actions
- Unit - Unhide (Picked unit)
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Loop - Actions
- Cinematic - Turn cinematic mode Off for Player Group - Player 10 (Light Blue)
- Cinematic - Enable user control for Player Group - Player 10 (Light Blue)
- Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 1.00 seconds
- Sound - Stop music After fading
- Set InCinematic[3] = False
- Destructible - Kill Ashenvale Tree Wall (Big) 3424 <gen>
- Destructible - Kill Ashenvale Tree Wall (Big) 3425 <gen>
- Destructible - Kill Ashenvale Tree Wall (Big) 3426 <gen>
- Destructible - Kill Ashenvale Tree Wall (Big) 3427 <gen>
- Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Hero - Create Empty Vial and give it to DathRemar
- Set ItemVial = (Last created item)
- Custom script: call DestroyGroup(udg_CinematicHideUnit)
- Trigger - Run Quest3 <gen> (checking conditions)
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Events
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- InCinematic[3] Equal to True
- CinematicSkipped[3] Equal to False
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Then - Actions
- Trigger - Turn off Cinematic4 <gen>
- Set CinematicSkipped[3] = True
- Set InCinematic[3] = False
- Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 4.00 seconds
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Unit Group - Pick every unit in (Units in CinematicHideUnit <gen>) and do (Actions)
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Loop - Actions
- Unit - Unhide (Picked unit)
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Loop - Actions
- Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Enable user control for Player Group - Player 10 (Light Blue)
- Cinematic - Turn cinematic mode Off for Player Group - Player 10 (Light Blue)
- Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 1.00 seconds
- Sound - Stop music After fading
- Hero - Create Empty Vial and give it to DathRemar
- Set ItemVial = (Last created item)
- Custom script: call DestroyGroup(udg_CinematicHideUnit)
- Trigger - Run Quest3 <gen> (checking conditions)
- Else - Actions
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If - Conditions
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