- Joined
- Jan 7, 2005
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Hello.
You might have noticed my "Tips for a good Map Review" thread. If not, you will find that it contains hints on what to consider when reviewing a map.
However, I find that my general-review sheet does not work well for cinematics, so I would like you fellow cinematographers to help me create a sheet that covers all points of a cinematic.
~Thank you for your time
EDIT: I've been gathering stuff...
You might have noticed my "Tips for a good Map Review" thread. If not, you will find that it contains hints on what to consider when reviewing a map.
However, I find that my general-review sheet does not work well for cinematics, so I would like you fellow cinematographers to help me create a sheet that covers all points of a cinematic.
~Thank you for your time
EDIT: I've been gathering stuff...
Cinematic Review Sheet
- (Important) Hive Workshop Requirements: The map needs a valid name (an invalid name would be "Just Another Warcraft III Map"), an author name (unless the author states in the description that he wishes to stay anonymous), a description that covers the bases of the cinematic and gives a brief overview of the story (not necessarily revealing in-game details) and categorization.
- (Not [Very] Important) Bugs & Otherwise Good: Buggy cinematics are not common, but if you can find any bug, mention it in the final note. This point has yet another purpose: could certain things have resulted better otherwise? If yes, this is the item to mention them on.
- (Important) Camera: The camera movement is important. A good cinematographer should make a good movement of cameras and a decent choice of angles.
- (Important) Music/Sound: What should be evaluated here is the way the sound and music are used. You should never comment the genre or quality of the soundtrack in question. The question here is if the soundtrack fits for the scenes they are used on.
- (Not [Very] Important) Special Effects: It is pleasing to see a movie where you have not a lot of special effects, but a good use of them. Obviously, that also counts in the Warcraft III cinema.
- (Important) Screenplay: The script for the cinematic is important. Bad grammar or low quality texts are obviously not agreeable.
- (Very Important) Story & Originality: It is very usual, or let's say, too frequent to see Undead attacking Humans. A peaceful human kingdom gets attacked by Undead warriors... well, this is seen far too often to be considered original.
Originality on the story is a thing that should be taken into consideration. Repeated things get boring.
There is, however, another thing that you should note: are the characters acting realistically? If they are grown ups, and are leaders of kingdoms, they shouldn't act like children.- (Very Important) Terrain: Another important part of the cinematic is the terrain. Elevation, ground texture variation, the environment (sky, weather, fog), destructible & doodad placement, they all count for the beautification of a terrain. Keep notes of those when you reply to the map.
- (Not [Very] Important) Imported Material: Was the imported material really needed, or was it imported just to say the cinematic has a lot of goodies? This includes 2D Textures, 3D Models, Music, along with minimap and loading screen images.
EDIT: Done. I've set up 3 "priorities" let's say.
- (Not [Very] Important): Means that the item is not a very important matter in the cinematic. It should still count, however.
- (Important): Means that the item has an average level of significance. It should weight averagely upon rating.
- (Very Important): Means that the item is highly significant to the cinematic. It should weight averagely high in the final rating.
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