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[Cinematic] Battle Cinematic - Need help!

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Level 5
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Jul 6, 2008
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105
Hi, I've been working lately on my cinematic. I haven't really made any progress on it though and I won't upload it to the hiveworkshop until it is qualified for the standards of this site. My motivation and priority toward this cinematic has somewhat diminished. In addition, I have school which has delayed this cinematic for quite a long time and so I'm not sure if it is ever going to be uploaded on this site.

I would like to thank the following people who have inspired me to keep on working on my cinematic:

xDeathKnightx
Hemlock
Septimus
Restor
Hubcool
dts0301
Squidle
Lord_of_sausage
Bounty_hunter2
Slaydon
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I'm having trouble with battle scenes because I don't know how to import spells to my cinematic such as Omnislash, Jump System, etc. Can you kinda teach me or send me a tutorial in how to incorporate spells, animations in a battle cinematic.

Anyways, here are some screenshots of my WIP
 

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Level 12
Joined
Mar 26, 2005
Messages
790
How did I inspired you? I dont remember of such thing.



Well spells in cinematic can be different than spells in playable game, thats the advantage.
Of course you can make playable spells too, and if you can, that can save you some work, but sometimes it is complicated to do so. But that depends on concrete spell.


Jumps are quite easy. Just make trigger which change the height of unit on Z and also change the position of unit on Y and X axis. (unit will go higher and the same time, it will go toward, so the illusion of jump is done)


I dont know what is Omnislash.
 
Level 18
Joined
Aug 3, 2008
Messages
1,935
quick thing i may add

Im pretty sure that septimus takes requests to make part of a cinematic. I think he is especially good at creating battle scenes and exact time stuff.

So someone correct me if im wrong, but if im right, give him a PM and he will either : Help you create the fight scene in ur cinematic, or give you the tips on how to import and do the fighting stuff.
 
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