- Joined
- Jul 21, 2008
- Messages
- 52
I love it!
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 If you have the Demo version of CSW (circa 2020) installed - delete it and clean up the retail folder from its assets Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into C:/User/Documents/Warcraft3/Campaigns/
(Or make that folder yourself, if you never played a campaign before)![]()
Download installer Asset Installer Put installer into Warcraft 3 folder where Game Launcher.exe is placed ![]()
Download asset pack Asset Pack Run CSW Installer.exe as Administrator ![]()
Click button “Load Resource” - pick the Asset Pack ![]()
Wait till the archive is unpacked Reboot your PC Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” ![]()
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.![]()
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in MAC OS Download asset pack Asset Pack Right click on the TOD_Campaign_Assets.csw file and open with Archive Utility. Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory. Open the terminal and enter the following exactly:
defaults write "com.blizzard.Warcraft III" "Allow Local Files" -int 1If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” ![]()
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.![]()
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in Linux OS Download asset pack Asset Pack Follow the following guide but for Warcraft 3 Reforged: This runs Reforged under Steam's emulation layer Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory The tricky part is finding your "home" directory where you put your custom campaigns. In one user's case (agibsonccc) the filepath was the following:
/home/agibsonccc/.local/share/Steam/steamapps/compatdata/2542504305/pfx/drive_c/users/steamuser/Documents/Warcraft III/CampaignsThe way proton works is you have steam and then an "appid" followed by a "prefix". The appid is basically a mapping to a "game" you specify in the left side in steam. That's wine's root directory. drive_c is C: then from there the paths should be the same. If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” ![]()
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.![]()
✦ 17 Missions packed with captivating gameplay
✦ 5 hours of Cinematics capturing and expanding on important lore moments
✦ Lore conveyed through immersing gameplay, bringing you back into WC2 era
✦ Voice Acting for over 1500 lines, from unit quotes to cinematics
✦ Soundtrack recreating original Warcraft II music, made by talented artists
✦ Heroes & Characters introduced through gameplay and cameos
✦ Oil Resource system from classic Warcraft II, for immersive naval experience
✦ Boss Battles with engaging and challenging mechanics inspired by World of Warcraft
Hardware Value Operating System Windows 10 64-bit (latest version) Processor Intel Core i7 Video GTX 1080 Memory 32GB Storage 3GB (for campaign files)
Place - Scope Bug Priority for fix in next patches Comment 1 Global Sometimes Oil UI Warning messages can be played during cinematics Medium Need to investigate jass oil script and fix it. 2 Chapter Nine: Razing of Tyrs Hand Enemy AI doesnt send troops via transports to attack player. Medium 3 Chapter Eleven: Quel’Thalas Troll camp AI might work weird. It has to be rewritten to JASS instead of GUI. Medium 4 Chapter Ten: Stratholme Mounted Gul’dan model has issues with facial animations. Probably need to rework model form scratch. Medium 5 Chapter Ten: Stratholme Enemy Naval AI is not attacking player Medium Require a lot of effort on investigating AI script and testing. 6 Global Upon Loading Saved game, the custom wc2 music list is played over like second layer. Medium 7 Global Building and Unit models willbe updated in next pathces (pkb effects) Medium PKB effect were removed cuz it caused a lot of crashes before 1.36.1 8 Global Some unit animations and models will be fixed and improved Medium 9 Chapter 13: Tomb of Sargaras Sometimes Rend Visual Aura Effect (BlackRoll and Roll) is not displayed . Medium 10 Global Gul’dan spell “Inferno” - summoned infernal need to be better balanced. Low 11 Global Cho'gall and Ogre-Magi Spell animation sometimes overlap and duplicate. Low 12 Global Facial Animations are not stable in the maps that have a lot of dialogues. Low The problem is that faceanim sometimes doesnt work for unknown reasons, and dev need to manually try another faceanim. Change and testing takes a lot of time. 13 Global Items that need custom models:
- Mana potion
- earth elemental summoning token
Low 14 Global Melee unit can attack enemy unit that is standing on the wall, no matter how big difference in Z axis is. Low Melee Attack in game enginge doesnt take into account Z axis. In order to fix this, the additional pathing blockers has to be palced. Tedious and time consuming work that could delay release for many weeks. 15 Global Sometimes Air units can go through models of high towers. Low This reuqires tedious rework of pathing blockers in some missions. 16 Lost Chapter: Dragonqueen The goblin motor boat damage flames are disappearing when Zuluhed dismounts from it. Lowest Hard to identify the reason why it happens. 17 Global Cho'gall In-game text transmissions missing line breaks. Lowest 18 Global FPS drops in some cutscenes that have panorama view IMPOSSIBLE TO FIX The team didnt have the knowledge about some limitations, but we wanted to make some beautiful shots. 19 Global On the loading screen map can crash because of incorrect texture decompression.
Walkaround - restart the mission.IMPOSSIBLE TO FIX Blizzard Bug 20 Global When the Peon which carry resourse is switched to another Building Construction set, the resource he carry is lost. IMPOSSIBLE TO FIX The game engine limitations doesnt allow to fix this bug. 21 Global Units that don’t have Facial Animations:
- Goblin Zeppelin
- Gangrel
- Fanatic
- Twilight Peon
- Cho'gall
IMPOSSIBLE TO FIX Those units are using soundkits of the beasts and mechanisms, whose sounds were replced in import manager. And they don’t have the needed facefx.
Click here for full credits list.
"Huge thank you to everyone who supported us, helped us, believed in us.
We hope this campaign was fun to play. Stay tuned for upcoming sequel
Chronicles of the Second War - Rise of the Alliance."
- LoreCraft Designs team
Note: For those who haven't followed us, this is an HD only campaign, it can't be played in Classic.
Update: Join our Discord server to discuss the campaign, give feedback or just talk about WarCraft relates topics: https://discord.gg/K3ppgG4
Just get reforgedWould you consider releasing a classic version sometime in the future if people were to help you ? (like idk a year down the line from now or something.)
Just get reforged
Thanks, i have it but i am just enthusiastic about Classic more. so i was wondering about in my head because i think it would be pretty cool to also have the Campaigns available using some awesome Classic models people made.
I think it would be a great idea to expand the influence of this cool Campaign.
Did you find a way to circumvent the 250mb map size limit?Well, knowing the amount of custom models that we making for it - amking double for SD seems like almost impossible
we will have approximately 2 GB import from wich 1GB is models and textures
There's no size limit for campaignsDid you find a way to circumvent the 250mb map size limit?
Or is it just the total amount and you'll spread them around? (like ~250mb per map?)
Well, knowing the amount of custom models that we making for it - amking double for SD seems like almost impossible
we will have approximately 2 GB import from wich 1GB is models and textures
Just to add to Tamplier's comment, yes it is extremely unrealistic to make an SD version of a campaign with so many custom assets.Could be its own upload here in hive, but size wise it should be significantly smaller. any one Classic model is probably the equal of 4 HD models, assuming you take the more higher quality SD ones, if not then its probably more then 4. depending on which default or close to default ones you use.
By the way, thanks for responding![]()
Just to add to Tamplier's comment, yes it is extremely unrealistic to make an SD version of a campaign with so many custom assets.
It would be many months of making each model again (yes much easier in SD, but it we would have to preserve the art style etc.).
Meanwhile we still have Human campaign to continue as well as the expansion ones. That would simply stretch out the whole creation process of the campaign to years.
And if you have Reforged already, I would say consider our project it's own thing, we have different somewhat mechanics, models etc. from the actual game, therefore hopefully it will satisfy the naysayers of Reforged.
Luckily we can say that those missions are quite transformed by this point, not just gameplay, but triggers, voice acting etc.Here to comment so i can leave 5 star review. Campaign is wonderful and im super pumped to play the resat of it when it is released
Quick notes
Mission 1 was a little ambiguous and the triggers a little wonky. It is the only mission that took me more than 1 try to beat as i was a little confused as to what to do. of the 4 missions, i found it to be the weakest. Beyond mission 1 everything else was spectacular.
some descriptions were inconsistent with each other. Cant remember specific ones rn but things like abilities being described differently in production facilities vs their description on unit ect
Oil tankers... I love how you handled it. However, its clunky... something happens sometimes where a tanker wont return oil to a specific refinery. not sure the source of that bug, but anyway... I love how you handled it, but i betcha if you reduce the collision size of tankers they'll run more smoothly.
level 4 was probs one of the most cathartic experiences i've had playing wc3 EVER thank you for letting me straight up slaughter the humans
thats it. wonderful job. will def play the finished product when available
cant wait to play itLuckily we can say that those missions are quite transformed by this point, not just gameplay, but triggers, voice acting etc.
So whatever you saw and thought was mediocre is quite improved now... can't wait to release it all!
HotS Zul'jin's abilities could be replicated too : pI read reviews of many users who managed to study the Demo, including from the user Goffterdom (on page 8). All in all, I see one common complaint - boring Zul'jin. I myself cannot appreciate his skills, because I'm just glad that I can finally play for this character, even if he has no skills at all.
But I'll show you something, maybe it will inspire you. In the previous WoW add-on - "Battle for Azeroth", there was a new system called "Expeditions", which allowed sailing to small islands, many of which were a reference to the second war. So, on this island, non-player characters fought against the players, who had an improved AI, which partially resembled real players.
And one of those enemy characters was a Forest Troll named "Berserker Zar'ri" which was a direct reference to "Zul'Jin"!
You can read her skills on Wowhead, namely: "Berserking" (increases the rate of fire and damage), "Taz'dingo!" (immortality for a few seconds), "Throw Axe" (An axe that bounces to other targets on impact) and "Twin Cleave" (axes that reduce the movement speed of enemies).
Berserker Zar'ri
HotS Zul'jin's abilities could be replicated too : p
Note: For those who haven't followed us, this is an HD only campaign, it can't be played in Classic.
Update: Join our Discord server to discuss the campaign, give feedback or just talk about WarCraft relates topics: https://discord.gg/K3ppgG4
He is right. These map makers are very lazy. This campaign lacks 'originality'.^what the fuck
To hate Reforged so much that you would purposely give 1/5 stars to projects that use Reforged graphics doesn't seem really fair.He is right. These map makers are very lazy. This campaign lacks 'originality'.
3d Models: slightly modified versions of wc3 Reforged models = Lazy work
Story: Retconned wc2 story made for retarded WoW fans (not a good idea) = Lazy/terrible work
Content: only 4 maps lol = lazy work
Gameplay: Boring
tldr, this will be my review for this map. Generally my reviews contain depth, but this map doesnt deserve a good review.
Its an 'asset flip'. End of story.
To hate Reforged so much that you would purposely give 1/5 stars to projects that use Reforged graphics doesn't seem really fair.
"Private secrets"
3d Models: slightly modified versions of wc3 Reforged models = Lazy work
Story: Retconned wc2 story made for retarded WoW fans (not a good idea) = Lazy/terrible work
I genuinely loathe the bloated mess that is current WoW storyline, but calling its fanbase "retarded" deserves a kick in the pants. In fact, many WoW fans dislike the changes made to the game's original lore, but appreciate some of the good additions. To be a "fan" does not mean to be blind and oblivious to bad things.
It also does not mean you have to insult other people's projects that don't adhere to your vision, by the way...
So far, the plot in this campaign does not seem to suffer from any WoW retcon atrocities (such as Med'an). In fact, most of the stuff included from post-WC3 timeline is purely flavor and does not dramatically alter the story. However, I wish the creators gave more depth to the characters. So far, they just feel like "hero units". That "Urok Scratcher" guy does not seem to have an opinion of his own, and the presence of Blackhand's son in every mission adds little to the story.
As for new models being "slightly modified" Reforged assets: put on your glasses, you're in for a surprise. Most of the buildings have been made completely from scratch, there's a plethora of new props, structures and units that required more effort than stitching together a few polygons from Lemon Sky's models. Again, I'm not a fan of this visual style, but I would never insult the makers of this campaign by calling them "lazy".
Why is @tulee reading the private messages on my profile page and some other people do not want me to give my opinion? This is against human rights.
I have a right to privacy and freedom of expression, if you want me to lose my human rights bz i am not a foolish WoW fan then you are evil.
He is right. These map makers are very lazy. This campaign lacks 'originality'.
3d Models: slightly modified versions of wc3 Reforged models = Lazy work
Story: Retconned wc2 story made for retarded WoW fans (not a good idea) = Lazy/terrible work
Content: only 4 maps lol = lazy work
Gameplay: Boring
tldr, this will be my review for this map. Generally my reviews contain depth, but this map doesnt deserve a good review.
Its an 'asset flip'. End of story.
I played through all four maps and loved it keep it help!
I sorry but I have to disagree with you. Though the maps keep the base map design when you look at them side by side with Warcraft 2, there are visional difference. they added things to the maps that I feel give more depth on each map and the objectives you had to complete, plus adding new things that were not even there in the first place. Go play the first 4 missions of the Orcs side of Tides of darkness (you can by it on gog.com here is a link to it -15% Warcraft II Battle.net Edition on GOG.com) there are both visual and gameplay differences. So the Creator's are not lazy. Laziness is exactly what your review is. You did not seem to take the time or effort to fully look at the campaign and look at the original made for warcraft II, if you had your review would not have come across as insulting the Creator's. Insulting is what blizzard did and continues to do in some ways, and in a way you have done the exact same thing.
I have too agree. I use to make my bases almost inter-connected between 3 gold mines, it drove my friends who played it up the wall. as it force them to attack all 3 bases at once or be out flanked, course we only played on maps we made our saves though haha2) one of the biggest pet peeves I had with warcraft 3 vs. warcraft 2 was how clumpy war 3 was and the loss of so much space in comparison to war 2. In war 2 a base could truly be a monstrous thing where as war 3 really reigned in a lot of the space for texture and doodads.
well the CSW is getting some reach on that spanish FB group about resouces for/from ReforgedYou need a page on social networks that you would be heard.
hello there, thank you for trying out the maps, the ones currently on HIVE are the demo maps, while the ones we gave WTii and Nobbel were the polished/final version-ish maps.Hey ! Currently playing the 3rd chapter... it's been impressive thus far but there's something confusing... the first chapter has a pretty simple map layout: just one wolf lair and those couple of humans to kill. Also, I only have to amass 15k gold and 15k lumber... I saw on YouTube for both WTii and Nobbel87 that they have a different version of the map, there are also polar bears, generally more stuff to explore.. is it because they play on Hard ? How can I do that too ? I don't think it was mentioned anywhere.. sorry for nooby question![]()
ohh, now I see.. okay, that's cool, I guess more work for themhello there, thank you for trying out the maps, the ones currently on HIVE are the demo maps, while the ones we gave WTii and Nobbel were the polished/final version-ish maps.