1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Chaos Colossus 0.87d

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.

The influences for this map were the Sunwell in warcraft lore, and the PS game Shadow of the Colossus.
I used them for the theme, overall ambiance and tried to recreate the impression of massiveness for the Colossi (since i was disappointed at the lack of such things in warcraft III).


[​IMG]


  • The story

    • The Holy Well is widely renowned for its blessed water, a source of great power.
      It stands in a shiny shrine built all around it for the sole purpose of protecting it.
      Kil'Jaeden the demon lord, though, has made plans to defile the Well.
      He has just sent an elite squadron of giant demonic golems, the only ones of his minions capable of dealing with such power.
      They are, The Colossi.

      The Well senses the approach of the forces of Chaos. It has called upon four fearless and devoted lords, the mighty Defenders, to ensure its protection.
      What they didn't know, is that even in their worst nightmares, no humans had ever imagined such terrific menace.

      That my friend, is where your story starts.

  • The gameplay

    • 2 sides: The forces of Chaos, against the people of the Holy Well.

    • 10 players:
      -4 Defenders
      -The Well;
      -4 Colossi,
      -Kil'Jaeden.

    • The Well is in the center of the map, surrounded by human towns and relic shrines covering almost all the land.

    • The Colossi destroy everything on their way to the center (the Holy Shrine).
      Their goal is to cast a corrupting spell on the Holy Well, before the angels come to save the Well.
      That happens after 30 minutes and means ultra easy victory for the Humans.

    • A Defender is no match for a Colossus 1 on 1, it's like David vs Goliath, but humans use their intellect, agile moves and cooperation to make each Colossus waste as much time and health as possible, even managing to kill them in the process sometimes.
      Destroying all the Colossi is the other way for Defenders to achieve victory.

    • Each Defender can build portals to bring squads of fighters from friendly countries, and/or towers to setup smart defense positions. What and how you build is a decisive part of your strategic choices.
      Defender heroes can count on their individual skill for combat and limited holy powers to push back and counterattack the demons.

    • The Holy Well is granted great holy power to cast spells accross the whole map, assisting the defenders and pushing back the enemy.

    • Each Colossus is a tremendously powerful giant assault hero, able to crush many things and people at once with a mere punch. For example their normal attacks cause AoE stun and damage.
      They can summon various unholy creatures around themselves to maximize the onslaught.

    • Kil'Jaeden, not physically present on the map, uses his exceptionnal magical powers to release hell on the humans. He can also assist his Colossus minions in various ways.
      His power allows him to summon stronger creatures than the Colossi can make, all around the map.

    • Chaos players become exponentially stronger as they kill enemies and helpless innocents.

    • Humans get increased possibilities and backup, as the reinforcements from friendly countries and even Heaven come closer.


    • Features

      • Movie-like atmosphere, with introduction, cutscenes, event coverage, ending and even more.

      • Polished special FX: special attention and careful tweaking makes animations, visuals and the game's aesthetic in general really good looking.

      • Custom GUI/JASS abilities, a whole lot of them.

      • Many more heroskills per hero than warcraft normally allows, thanks to the exclusive
        Leveler system and other methods.
        For example, the Stygian Colossus has 17 skills (v0.73), not counting the summons.

      • Exclusive evolution system for the Colossi. They can choose from a variety of even more deadly forms when they are judged worthy of it.
        Evolutions (08-10-2011): Arctic, Crystal, Flesh, Infernal, Shadow, Stygian Colossi.

      • Simple yet extensive building system for the Defenders, allowing them to setup countless strategies to defeat the evil.
        Includes small/big, short/mid/long ranged, specialized towers; traps; walls; doors; special effects etc...

      • Exclusive shiny Dome shield system protecting the Well and units around it, aswell as repelling any enemy.

      • Custom summoning and troop gathering system allowing the Colossi and Kil'Jaeden to summon and manage their army fast and easily.

      • Hero superiority: Only heroes and a select few exceptionnal units may finish a hero, other units can only make them extremely low hp, in an almost-disabled state.

      • Many other specific exclusive systems adding to the uniqueness of the map, like the chaos atom auto-gathering or the tech points manager...

      • Wisely used imported music, models, icons and more.

      • Player-friendly. Much work done, and is still being done to make the player feel comfortable with handling his units; helpful texts, tips and informations tell you the solution of any trouble you could come accross.

      • And even more.



*There is a special ending credits scene ingame for regular beta testers. It's my way to thank these very helpful players. Why not be one?

__________________________________________
Credits (08-10-2011):

=== MUSIC ===
-to Clint Mansell for the awesome soundtrack Lux aeterna (Requiem for a dream) partially used and edited

=== MODELS ===
-to BlackShogun for the Ice Wave spell
-to Doug (clan Map) for help about the Dome antimagic JASS
-to Paladon for Telekinesis
-to Zack1996 for Diabolic edict, modified by me for MUI
-to donut3.5 for the Faerie model
-to Mephestrial for the wooden walls model
-to Misha for the Walls block model
-to pWn3d for the sunfire model
-to Shamanyouranus for the ShadowSpawn model and shadowbindtarget
-JetFangInferno for Grudgeaura
-takakenji for Lordaeron tree.
-Lord-T-rex for Tree.
-Suselishe for Elemental Fencer.
-alfredx_sotn for Chaos Spider.
-Dionesiist for Hellgaoler.
-Ampharos_222 for BoneCutter.
-Debode & shiik for Iniquit Overlord.
-to Dark Hunter1357, Iristle, JetFangInferno, kaycei, Ergius, low_kwality, Lestat(br), b17rider, Burning_Dragoon5, Pyritie for the unit models

=== ICONS ===
-to Mr.Goblin for the shadowspawm icon, Dead Coil.
-kola for SummonInferno
-CRAZYRUSSIAN for LeftBook, Green_ag_copy.
-4eNNightmare for Sanity's Eclipse, Magic Missile.
-Peekay for EnhanceBody, Mental Strength.
-Hellx-Magnus for Spectralhead.
-DArkfang for PiercingFeathers.
- -Stygian- for Mana Burn.
-L_Lawliet for Eruption.
-to BlackRockClan, leetslay, GreyArchon for icons.

Screenshots (08-10-2011)

(removed some screenshots to try and fix bandwidth problem)

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]



Screenshots (All outdated as of 08-10-2011)


(Old loading screen)

[​IMG]


[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]



Official forums:
Dj0zmaps.goodforum.net

*Protected map.



Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

Keywords:
Chaos, Colossus, scenario, holy, unholy, demon, epic, war, battle, Well, Colossi, Kil'Jaeden, golem, infernal, giant, burning, legion, scourge, siege,
Contents

Chaos Colossus 0.87d (Map)

Reviews
Moderator
10:57, 16th Dec 2009 ap0calypse: Approved
  1. 10:57, 16th Dec 2009
    ap0calypse: Approved
     
  2. T-s-G

    T-s-G

    Joined:
    May 1, 2008
    Messages:
    136
    Resources:
    0
    Resources:
    0
    I am SO gonna try this map... Although I do not like LOTR /:
     
  3. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    Well you don't need to like specifically LotR to like this map.
    (i don't play LotR warcraft maps btw, they're just too... stuck to the real story)
    Basically, when i think of an epic movie with great songs and atmosphere, in a fantasy/medieval lore, among the few ones i saw i think LotR is what resembles it the most, afaik (especially with that balrog part).

    I've seen eragon too but, well, it doesnt fit that well, ya know |: .
    And the narnia/potter/etc series i didnt happen to watch them.
     
    Last edited: Dec 26, 2009
  4. Burning_Iegion

    Burning_Iegion

    Joined:
    Apr 14, 2009
    Messages:
    22
    Resources:
    0
    Resources:
    0
    Wow this map is so freaking awesome man... It's such a big loss if you don't try it
    Lord of the Rings is nothing compared to this... plaaay it
     
  5. Kingprice

    Kingprice

    Joined:
    Mar 7, 2009
    Messages:
    165
    Resources:
    0
    Resources:
    0
    I will try your map hope its good

    Syr i cant see what to do in your map. The only thing I saw is that your map is well designed. I don't know what to do with this shade and how to defend the well. Syr I think this is my fault so I can'T give a rating
     
  6. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    :( okay..
    i'd like to know if you read the texts and tips, because if you did, that means i have some serious revamp to do on explanations/briefing :s.
     
  7. Urgan

    Urgan

    Joined:
    Nov 1, 2007
    Messages:
    66
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Hey, I tried your map out, and I can say though that the idea is fairly cool, the implementation is a bit flawed.

    First off, you boot people who do not want to watch your cinematic. No, I did not get booted, however, some players did. I feel this is wrong. You are not creating a "Are you a retard?" maze. If the players don't want to watch a cinematic, don't punish them. You hurt the people trying to play the game more than anything else. It's hard to get enough people to play this to begin with, with a big file size, and a unknown map, so when you lose someone, it's fairly disheartening.

    Secondly, the constant music in the background, which even if we turn off the music, we still have to listen to, being repeated over and over. Its sorta cool at first, but after 5 seconds, it gets old, because the music quality is very poor.

    A fairly large bug was found during our play session - If you jump to an area that is near/on the holywell, your colossus disappears : P May want to fix that.

    Theres a lot of potential in this map, however, it's very complicated for new players. Not that the objective is confusing. It's how to control your colussi, and trying to learn how to do everything there is to do. Also, the beginning is fairly boring for colossi players.

    2.5-3/5
     
  8. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    Dude, i gotta say THANK YOU!
    --(btw r u the active guy from clan MoC? looks like i know ur aka)--
    I didn't expect such detailed criticism within a so short time, and i'm really pleased :)


    I'm glad you like the core of the map, so let me explain some of the flaws:

    -The "boot-IF-someone-hits-escape-twice" during intro is not pure fantasy of mine, i had to implement this because hitting escape during the scene instantly cancels the unit speech (which happens to be the briefing, and explanations on how to play), and it also cancels the current scene sound, for ALL players.
    ->Before i implement the anti-escape, there would always be some impatient dude on crack spamming escape all the intro long... I think you get the point by now, if players cant read neither hear their briefing, the flaw is even bigger.
    *Besides, they need to hit escape 2 times, with at least 1 second inbetween. That means they have the time to read the warning and notice the system actually works (alot of dudes hit esc once "just to see").

    About the music, this is also a workaround. The editor won't play music like it should, so i was forced to use sound variables for the music, which is why you cannot turn it off like normal music.
    Also, the quality is poor but you know, bnet allows only 4 mb for hosting...

    About the disappearing bug, you need to make sure the colossus didnt re-appear somewhere in a river.
    I made a "secret river pass" which lets you travel underground and repop in the rivers around the center, if you jump into the water right next to the Well.
    If the Colossus never repoped, however, then it's really a bug. (note that this secret pass is abit small to let a colossus through, realism-wise... ill think about it)


    About the map being complicated, yes i confess it's disturbing for new players but usually after 2 games they play like pros. Anyways i let you know that i am currently (like, right now) finishing the introduction scene, which should be of Much help for newcomers :)
    And i will focus the upcoming versions on making the map more noob-friendly.


    Thanks for the rating and the review.
     
  9. Erader

    Erader

    Joined:
    Jan 10, 2009
    Messages:
    86
    Resources:
    0
    Resources:
    0
    Need's AI.
     
  10. T-s-G

    T-s-G

    Joined:
    May 1, 2008
    Messages:
    136
    Resources:
    0
    Resources:
    0
    Reds Infobox has a 'bug' or whatever you might call it: each havent got its colour, and the color code doesnt look good in a infobox xD

    Also: The cinematic started like... 5 minutes after the game start. Is this intended?

    Anyways, gonna try it online now.

    Oh yeah! And the name.. Wouldnt it sound better like this: Chaos of The Colossus? I would rather like it to be called that. But hey, I didnt make the map!

    So, now I played it, and I have to say: WOW! It was really fun, being an Collosus, pwning the defenders (which left after 10 minutes -_-') The only minus is, you do not know what to do when you play this, the first time. Being an Colussus isnt that hard. But the Defenders starts to leave, because the Colossus' is too good (I think) for the Defenders. But 5/5 from here ;) Okay theres another minus ^^
    The tips pops up during the Credits (not sure if they do in the Intro)
     
    Last edited: Apr 15, 2009
  11. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    0.59 is out! Check out the numerous improvements!

    A lot of balance changes were made to make the map more enjoyable for everyone.
     
  12. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,646
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    Very interesting map, I like it a lot!

    I have to agree when you say LOTR maps are a far too concentrated on the story. Just seems to be a lack of focus on the gameplay and more focus on the best way to implement Tom Bombadil, or whether or not you should actually include him because he wasn't in the movie. It's just a little meh when every LOTR map is more or less like that. Why not make a map sort of based around the gameplay of Battle For Middle Earth? Not saying to copy it, but to at least make it that you select a race at a starting location, build your base and get your armies.

    Anyway, back to the topic at hand. Found your concept veeery awesome indeed. Although I don't go for these types of maps, I feel as though this is a worthy addition to the genre of... uh... maps like this, I guess. Whatever the genre is, I like what you've done with it!

    And yes, it does feel as though you're playing in a movie, except that you actually choose the ending :p. Good job! 4/5
     
  13. Burning_Iegion

    Burning_Iegion

    Joined:
    Apr 14, 2009
    Messages:
    22
    Resources:
    0
    Resources:
    0
    Heloooo Dj
    Don't you see?
     
  14. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    First, thanks for the great review!
    Second, Yea in this map i focused on the gameplay, the atmosphere, put short: what the player feels when he plays.
    I tried to make it so that when you play it, you say to yourself "omg i didnt know warcraft 3 could feel so great!"

    And i have aLOT of improvement ideas for the upcoming versions :) .

    About the type, i dont rly think there is one. WHen they ask me on bnet, i answer "its unique". I can't say its "a movie" cuz they would think you don't actually play (while you freaking do, lol).

    If you mind joining the beta testing team, i'd be happy. Anyways, thx for the nice review and rating!
     
  15. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,646
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    Yeah, that'd be cool to be a part of the beta testing team, I might just check it out :D

    As I said before, I don't usually go for maps where there are preset locations and everything, but what you've done is sort of like a campaign where there is a story with the addition of having multiple players involved.

    I get sick of seeing the same style of gameplay (How many more ppl want to do the Battle of Helms Deep? I mean, come one! Do something else!), which is why seeing such a change and a twist on the norm is so refreshing.

    Those Collossi are so awesome, they just pwn everything :p

    Mind you, I had to look around to figure out how to get units, but once I did it was pretty simple. It's a good indication that your gameplay is unique when players have to think of new strategies to implement.
     
  16. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
    Messages:
    509
    Resources:
    5
    Skins:
    1
    Maps:
    4
    Resources:
    5
    That's great, because i have a real need for originality, in all the maps i make.
    That, because i think redoing what has already been done, unless its made extremely better, is more of a waste of time than anything else.

    Also because well, when you're tired of one map, you wanna enjoy something different.
    What if that something different happens to be a remake?! That's a big issue in mapmaking atm, and i'm there to solve it.

    Of course, unique gameplay brings more unfamiliarity and abit of difficulty for newcomers, but then again, it settles after one game or two, for greater enjoyment!

    It seems like, at least for you and a some others, i succeeded on this point, which is already very gratifying :)

    I make new versions quite often, because there's always something that can be improved. Stay tuned!
    *imma add the link to the website in the main post, that could be useful lol*
     
  17. T-s-G

    T-s-G

    Joined:
    May 1, 2008
    Messages:
    136
    Resources:
    0
    Resources:
    0
    Juice Dj0z, I dont really have the feeling of being in a movie like that. What about you made like a king in the cities or something? And then some of them ran away, once they came down on low hp. Would make a feeling of an actor whos a COWARD! ^^
     
  18. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,646
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    I don't think you understand that playing a game with a movie experience implies that you still have control over units and/or characters. To me, it's about as close to a movie as I care to have, because if it got any more like a movie, it would take away a lot of the control of the game, making it pointless to play. As that is not the case, leave well enough alone.
     
  19. Zack1996

    Zack1996

    Joined:
    Dec 18, 2007
    Messages:
    1,088
    Resources:
    3
    Models:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    I like it. Its quite a decent game. A few suggestions though :)

    Holy Well can be played by a player? When someone played it, that guy said he couldn't do anything and left... Thats kinda weird/lame -_-
    Also, since those Spellbooks contain passive spells, it doesn't matter whether the players see them. Use the Trigger Player- Disable Ability (Disable the spellbook, they can't open it but the units still can use the passive). That way, you can also ignore the tooltips XD

    Also, I don't seem to be able to level the skills of the Colossus... What's wrong? The leveller should allow me to level my skills correct? Then why can't I do so :(
    The leveller has no skill points, thus making me unable to level those skills.
    Also, when I tried Stygian to see Diabolic Edict (XD), I found out that the Colossus does not even have the skill in its Menu... What's wrong?

    The Pillars of Light are godlike, without destroying those other pillars, the one it is channeled upon is a crazily powerful thing :S. I would also suggest you pause the animation (Set animation speed to 0%) of the Light Dome so it looks more like a static dome.

    What seems to be the problem for revival? Is the system bugged like crazy? Believe me, I know how that feels like, nearly made me abandon a map :(. I could give advice you need any :D

    Overall, a rather good map. Keep up the good work :D
    PS: Maybe add an option to skip the cinematic, maybe a voting system