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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Chaos Colossus 0.87d

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.

The influences for this map were the Sunwell in warcraft lore, and the PS game Shadow of the Colossus.
I used them for the theme, overall ambiance and tried to recreate the impression of massiveness for the Colossi (since i was disappointed at the lack of such things in warcraft III).


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  • The story

    • The Holy Well is widely renowned for its blessed water, a source of great power.
      It stands in a shiny shrine built all around it for the sole purpose of protecting it.
      Kil'Jaeden the demon lord, though, has made plans to defile the Well.
      He has just sent an elite squadron of giant demonic golems, the only ones of his minions capable of dealing with such power.
      They are, The Colossi.

      The Well senses the approach of the forces of Chaos. It has called upon four fearless and devoted lords, the mighty Defenders, to ensure its protection.
      What they didn't know, is that even in their worst nightmares, no humans had ever imagined such terrific menace.

      That my friend, is where your story starts.

  • The gameplay

    • 2 sides: The forces of Chaos, against the people of the Holy Well.

    • 10 players:
      -4 Defenders
      -The Well;
      -4 Colossi,
      -Kil'Jaeden.

    • The Well is in the center of the map, surrounded by human towns and relic shrines covering almost all the land.

    • The Colossi destroy everything on their way to the center (the Holy Shrine).
      Their goal is to cast a corrupting spell on the Holy Well, before the angels come to save the Well.
      That happens after 30 minutes and means ultra easy victory for the Humans.

    • A Defender is no match for a Colossus 1 on 1, it's like David vs Goliath, but humans use their intellect, agile moves and cooperation to make each Colossus waste as much time and health as possible, even managing to kill them in the process sometimes.
      Destroying all the Colossi is the other way for Defenders to achieve victory.

    • Each Defender can build portals to bring squads of fighters from friendly countries, and/or towers to setup smart defense positions. What and how you build is a decisive part of your strategic choices.
      Defender heroes can count on their individual skill for combat and limited holy powers to push back and counterattack the demons.

    • The Holy Well is granted great holy power to cast spells accross the whole map, assisting the defenders and pushing back the enemy.

    • Each Colossus is a tremendously powerful giant assault hero, able to crush many things and people at once with a mere punch. For example their normal attacks cause AoE stun and damage.
      They can summon various unholy creatures around themselves to maximize the onslaught.

    • Kil'Jaeden, not physically present on the map, uses his exceptionnal magical powers to release hell on the humans. He can also assist his Colossus minions in various ways.
      His power allows him to summon stronger creatures than the Colossi can make, all around the map.

    • Chaos players become exponentially stronger as they kill enemies and helpless innocents.

    • Humans get increased possibilities and backup, as the reinforcements from friendly countries and even Heaven come closer.


    • Features

      • Movie-like atmosphere, with introduction, cutscenes, event coverage, ending and even more.

      • Polished special FX: special attention and careful tweaking makes animations, visuals and the game's aesthetic in general really good looking.

      • Custom GUI/JASS abilities, a whole lot of them.

      • Many more heroskills per hero than warcraft normally allows, thanks to the exclusive
        Leveler system and other methods.
        For example, the Stygian Colossus has 17 skills (v0.73), not counting the summons.

      • Exclusive evolution system for the Colossi. They can choose from a variety of even more deadly forms when they are judged worthy of it.
        Evolutions (08-10-2011): Arctic, Crystal, Flesh, Infernal, Shadow, Stygian Colossi.

      • Simple yet extensive building system for the Defenders, allowing them to setup countless strategies to defeat the evil.
        Includes small/big, short/mid/long ranged, specialized towers; traps; walls; doors; special effects etc...

      • Exclusive shiny Dome shield system protecting the Well and units around it, aswell as repelling any enemy.

      • Custom summoning and troop gathering system allowing the Colossi and Kil'Jaeden to summon and manage their army fast and easily.

      • Hero superiority: Only heroes and a select few exceptionnal units may finish a hero, other units can only make them extremely low hp, in an almost-disabled state.

      • Many other specific exclusive systems adding to the uniqueness of the map, like the chaos atom auto-gathering or the tech points manager...

      • Wisely used imported music, models, icons and more.

      • Player-friendly. Much work done, and is still being done to make the player feel comfortable with handling his units; helpful texts, tips and informations tell you the solution of any trouble you could come accross.

      • And even more.



*There is a special ending credits scene ingame for regular beta testers. It's my way to thank these very helpful players. Why not be one?

__________________________________________
Credits (08-10-2011):

=== MUSIC ===
-to Clint Mansell for the awesome soundtrack Lux aeterna (Requiem for a dream) partially used and edited

=== MODELS ===
-to BlackShogun for the Ice Wave spell
-to Doug (clan Map) for help about the Dome antimagic JASS
-to Paladon for Telekinesis
-to Zack1996 for Diabolic edict, modified by me for MUI
-to donut3.5 for the Faerie model
-to Mephestrial for the wooden walls model
-to Misha for the Walls block model
-to pWn3d for the sunfire model
-to Shamanyouranus for the ShadowSpawn model and shadowbindtarget
-JetFangInferno for Grudgeaura
-takakenji for Lordaeron tree.
-Lord-T-rex for Tree.
-Suselishe for Elemental Fencer.
-alfredx_sotn for Chaos Spider.
-Dionesiist for Hellgaoler.
-Ampharos_222 for BoneCutter.
-Debode & shiik for Iniquit Overlord.
-to Dark Hunter1357, Iristle, JetFangInferno, kaycei, Ergius, low_kwality, Lestat(br), b17rider, Burning_Dragoon5, Pyritie for the unit models

=== ICONS ===
-to Mr.Goblin for the shadowspawm icon, Dead Coil.
-kola for SummonInferno
-CRAZYRUSSIAN for LeftBook, Green_ag_copy.
-4eNNightmare for Sanity's Eclipse, Magic Missile.
-Peekay for EnhanceBody, Mental Strength.
-Hellx-Magnus for Spectralhead.
-DArkfang for PiercingFeathers.
- -Stygian- for Mana Burn.
-L_Lawliet for Eruption.
-to BlackRockClan, leetslay, GreyArchon for icons.

Screenshots (08-10-2011)

(removed some screenshots to try and fix bandwidth problem)

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Screenshots (All outdated as of 08-10-2011)


(Old loading screen)

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Official forums:
Dj0zmaps.goodforum.net

*Protected map.



Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

Keywords:
Chaos, Colossus, scenario, holy, unholy, demon, epic, war, battle, Well, Colossi, Kil'Jaeden, golem, infernal, giant, burning, legion, scourge, siege,
Contents

Chaos Colossus 0.87d (Map)

Reviews
Moderator
10:57, 16th Dec 2009 ap0calypse: Approved
  1. Wazzz

    Wazzz

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    When it comes to levelling up your Colossi, some abilities are leveled by the Leveller, others by the Colossi itself. It's a little complicated, but about as good as you can get, considering there are over 5 abilities to level (5 being the Hero max D:).
     
  2. Dj0z

    Dj0z

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    Nice, some feedback ^^
    *However Zack im sad you had a bad test game, because it seems you were very unlucky on this one, ill explain why.

    @T-s-g well maybe cutscenes, terrain, detailed animations and large camera travels ain't enough for you yet, but don't worry i have alot of additional ideas to improve that feeling.
    Thx Wazzz for the support :)

    Okay here we go Zack:
    --The Holy Well is a player, with many spell, mostly support ones, and thats all.
    It also has 4 powerful towers which serve as elite guards near the center.
    ->What happened to the impatient/blind dude who was playing the Well is that he didnt ever even click on the Well, to notice it's an actual unit, Or during the 3 minutes before the enemies arrive (so that humans can setup a defense) he got bored and left.


    --About the passives in spellbooks, they are there so the player knows he has them!
    How can you tell you have a damage aura, a bash, evasion, such things, if you cannot see them in your hero lol.

    --About the leveler and colossi skills, its as simple as that: the leveler is an extension of your hero.
    Reason: a hero can only have 5 hero skills (thx blizzard >.>)
    Solution: you have a "dummy hero" called the Leveler that you use to level up your extra hero skills (the ones in the spellbooks). And voila \o/
    Of course they use the same skillpoints which means if you instantly level something up in your actual hero anytime he levels up, of course you will never have spare points in your leveler lulz :p

    --About Diabolic edict, it is simply in the 2nd spellbook of the stygian colossus, right next to the default spellbook that any colossus has :p
    By the way, this spellbook uses its own leveler, which is the 3rd "hero icon" that popped up when you evolved :) That allows one single hero to hang around with 5+5+3 = 13 spells ^^ (potentially, and not counting the "management" ones like "summon army").

    --The static dome is uglier than you think :( i will make the domes more easily noticeable in later versions though.

    --There is no revival system at all atm :> colossi just don't revive (for now), and humans can revive at any of their portals, for free. Yea they better have a backup portal somewhere safe, but i will fix that too later.


    Now that you know how to find and use your spell, enjoy it :D
     
  3. Ultimate_MapCreator

    Ultimate_MapCreator

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    Machinegunners (1st help wave) are really imba... Besides, machinegunners in the medieval ages?
     
  4. Dj0z

    Dj0z

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    Well, they are to be replaced with something more fitting later. I just needed powerful human ranged units, they are all that came to my mind.
    Did the map inspire you no other comment?...
     
  5. Alkanu

    Alkanu

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    Suggestion

    Not to long ago I played an earlier version (.50 something) kil'jaedeon was controlled by the AI while I was playing the collosi and he was summoning troops, ALOT of troops and I thought it would be awesome to play as it when it came out. Then when I played this latest version I was really dissapointed to see that I could only have like a max of 7 troops, though I will give you that they are strong but I was really looking forward to just being able to summon lots of troops quickly to aid my allies instead of relying on spells with just a couple troops. I think it would be a better idea if kil'jaedon earned XP slowly but every time he levels up he gains maybe a new ability or the ability to summon a different troop... know what I mean?
     
  6. Dj0z

    Dj0z

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    Umm first, if you summon KJ's genuine troops (the romozaurs), you can have 10 of them.

    But Yea i can understand what u mean.
    Point is,
    -i've been kinda forced to reduce the overall amount of units around the map, in order to limit the lag for everyone. It proved succesfull, and thats one of the reasons why KJ's troops had a facelift.
    -i also thought that if he was able to summon badass fatties (as in, strong and expensive) like the Colossi, he would be more prone to summoning strong units himself, and maybe letting his uber minions summon smaller troops for themselves (like the Colossi do, ya know).

    I hope you'll agree with that, but if you don't, the best thing is to post this kind of suggestion-type feedback straight in the official forums of the map, the link being in the main post of this thread. I check them out at least twice a day, and the viability of updates is actively discussed there.
    *This map, anyways, is a beta, and that means almost nothing in it is really built in stone, if you know what i mean. I can always change things around as long as the very global gameplay, map performance (in lag terms mostly), and filesize can support it.

    You seem to like the Kil'Jaeden slot fairly enough, and i would be happy to hear more of what you can suggest for him. Not many people are suggesting anything solid for him yet.
    See ya.
     
    Last edited: Jan 7, 2010
  7. TheHunterKiller

    TheHunterKiller

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    Well i guess ill test it.
    Oh its broken D: Tell me when you have fix'd it.
     
  8. Dj0z

    Dj0z

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    Okay i will. Expect the revival in anything from a week to two.

    EDIT: Well it took quite some time but CC is Back! Without a couple features (injured by 1.24) but actually playable and alive :))
     
    Last edited: Dec 12, 2009
  9. slayer4000x2008

    slayer4000x2008

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    When I was reading about I thought of "Shadow of the Colossus". Game sounds cool I might download it later and try.
     
  10. Dj0z

    Dj0z

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    That is justified: SotC is a good part of what inspired me into making this. Though i never actually played it myself, i had been expecting its release and i watched alot of videos because i really liked its concept and atmosphere.

    When you've tried CC please make sure to let me know what you think about it, especially if you know SotC well.
     
  11. warblazer

    warblazer

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    i played, and beat SoTC and in my personal opinion, i didnt understand the storyline much, all i got was that i had to save someone, but didnt understand why i had to kill a series of giants. from what i saw there was virtually no dialog so i found it kinda boring... but i will test CC soon or tomarrow and give you my opinion from all the comments it looks really fun and look forward to testing

    after testing i found that some colossi dont even understand what to do by the time the angels come, and by then most have given up trying to explain what to do if they dont understand by then, so i dont know if it was just some incompitent players or something but.... and maby the relics could have some ability? or the possability of delaying the arrival of the angels? and maby you could make the angels killable but extreamly hard to do so. so that if there are some people who can kill them then the humans wont have to just hold off and wait for reinforcements, but when the holy help comes make the colossi killable?
     
    Last edited: Dec 16, 2009
  12. Dj0z

    Dj0z

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    Is that so? Well i never played SotC myself, but i always feared that if ever i play it, i find it too boring because of too rare action.
    I mean, it's theme is about something else than raw battle, all fine, okay.

    But sometimes you wish you could just roam around avoiding massive evil attacks coming from all sides and even from over your head, under your feet or even outta nowhere, and you'd be supposed to somehow defend something important from all this madness...
    So, well, i ended up making Chaos Colossus.
    From what you've said in your comment, the lack of storyline of SotC and the unexisting dialog are problems you won't find in CC, so i have good confidence that you'll like it.

    Look forward for version 0.70 which will come with many user-friendly, smoothess, clearness (if that word exists) and gameplay polishing improvements. Simply put, a cleanup.
     
  13. Burning_Iegion

    Burning_Iegion

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    Well guys all I can say is play tha map!
    Now it's fully revived and there's balance again yay I'm gonna host it right now.
     
  14. Vengeancekael

    Vengeancekael

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    *Spoiler Alert*
    Review:

    My Ratings value

    5/5 for Perfect
    4/5 for Really Good
    3/5 for Good
    2/5 for Fair
    1/5 for Bad
    0/5 for Horrible
    For Overall Rating:
    15 - 20 for Perfect/Excellent
    10 - 15 for Really Good/Fair
    05 - 10 for Bad/No fun
    00 - 05 for Horrible/Disgusting

    Story:-, it's a basic story, but you could've implemented a better story into the map. I will leave this point blank.

    Quests:-, not gonna rate the quests, since there's just one objective, but more objectives would be better.

    Combat:3/5, the combat is well i don't really know what to say but it's fun:D Yet not satisfying.

    Sounds/effects/skills/Models/Skins:3/5, well you used custom models, that's a plus and some sounds,etc. but you should use smaller models the next time because 3mb could take long to download in battle.net. Also the wall block model doesn't really look good.

    Terrain:3/5, the terrain is fine, except there are some spots which are made very quickly and they look ugly.

    Gameplay/Fun factor4/5, well it is in some ways "original", but like i said before, some side objectives would be nice:)

    Bugs/Hive Description factorN/A, the hive description is acceptable. etc. you have not broken any of the hive rules.

    Overall:13/20, well that's a normal rating, i don't usually give such a high rating, but i guess this map deserves it. So right now my suggestions are:
    -Improve the terrain, it doesn't look good at some spots
    -Maybe some more side objectives
    -Some of the models don't look good, maybe you should use other ones.
    -The game is hard to understand the first time, so maybe you should improve the starting tutorial

    But i'm sure that with each map and each update, you will improve your skills. Good luck:)
    13/20: Fair
    Comment: "...Original in some ways..."
     
    Last edited: Dec 19, 2009
  15. R.Gaming_Strike

    R.Gaming_Strike

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    You promised We would feel like in a movie? - Haha - fail
     
  16. Dj0z

    Dj0z

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    I never promised anything to you, that's for sure.
     
  17. Wazzz

    Wazzz

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    Wow, suspect that you won't be surviving around the hive for too long now. Keep it up, I somehow doubt anyone would miss you, anyway.
     
  18. Vengeancekael

    Vengeancekael

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    You know, that sounds mean.
     
  19. Dj0z

    Dj0z

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    Just like what r.gs said, if you ask me. Just sayin'.
     
  20. Wazzz

    Wazzz

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    Yea vengeance, look at what he posted and tell me if any part of that was helpful. Is it not true that flamers and trollers generally don't last long in the hiveworkshop? Therefore, how is making a simple statement that is 100% accurate and right on the money unfair? I don't care if it sounds mean, it isn't unfair, and therefore it is entirely appropriate.

    I'm surprised to see R.g's post is still there. If he has any sense of decency, he would remove it before a mod catches sight of it.