- Joined
- Feb 17, 2018
- Messages
- 114
Hi. I have read several threads considering this topic but haven't find a solution yet (or just me being me and couldn't get thigs right). Now I'll try to make clear what I mean. So I want hero to have one set of spells in elf-form and another one in bear-form and they should have separated cooldowns. Engeneering Upgrade causes lots of bugs like complete spells removals. These are triggers I have so far (for 1 spell in two forms, spells are based of different spells):
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Learn
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Events
- Unit - A unit learns skill
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Conditions
- (Learned Hero Skill) equals dummy hero's skill thath show no icon
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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if - conditions
- (Level of bear form indicator skill that only bear-form has for (Triggering unit)) equals to 1
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Then - Action
- Unit - Add bear-form needed spell which is actually a unit's spell not hero's to (Triggering unit)
- Unit - Set level of bear-form needed spell which is actually a unit's spell not hero's for (Triggering unit) to (Level of dummy hero's skill thath show no icon) for (Triggering unit))
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Else - Action
- Unit - Add elf-form needed spell which is actually a unit's spell not hero's to (Triggering unit)
- Unit - Set level of elf-form needed spell which is actually a unit's spell not hero's for
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if - conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Morph
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Events
- Unit - A finishes casting the spell
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Conditions
- (Ability being cast) equals bear-form
- (Level of dummy hero's skill thath show no icon) for (Triggering unit)) equals 1
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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if - Condition
- (Level of bear form indicator skill that only bear-form has for (Triggering unit)) equals 1
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Then - Action
- Unit - Add bear-form needed spell which is actually a unit's spell not hero's to (Triggering unit)
- Unit - Set level of bear-form needed spell which is actually a unit's spell not hero's for (Triggering unit) to (Level of dummy hero's skill thath show no icon) for (Triggering unit))
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Else - Action
- Unit - Add elf-form needed spell which is actually a unit's spell not hero's to (Triggering unit)
- Unit - Set level of elf-form needed spell which is actually a unit's spell not hero's for (Triggering unit) to (Level of dummy hero's skill thath show no icon) for (Triggering unit))
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if - Condition
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events