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Changing skins using animation secuences

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Hello, i'm working on a model based on the Warden and my goal is add an alternate mode using the Black.blp skin.

My question was if is possible to made a skin appear or hide like the geosets during animations, and how is done.
 
Change Model Texture Using Alternate Animations

Here's all you need.
However if you are adept with text editing then everything could be done very quickly.
I would do this by exporting 2 HeroWarden.mdx models, model 1 is the model you use, 2 is the one you get the animations from.

Open Retera's MatrixEater and use the File > Import > From File function transfer all animations from Warden(2) to Warden(1). While transfering, give all new animations an "Alternate" tag in their names. Then save Warden(1) as .MDL.

Open Warden(1) in Magos and import Textures\Black32.blp, then add a new layer with that black texture on all materials that is not Hero glow, then save.

Open Warden(1).MDL with a text editor, look for in the Textures part, if Black32.blp is the Xth texture from up to down then its Texture ID will be X-1.

Open Warden(1).MDL in Magos again, then open all materials that have the black layer. Click on that black layer -> click on Alpha -> begin typing lines in this format:
"XXXX: 0
YYYY: 0
ZZZZ: 0"
Where XXXX, YYYY, ZZZZ are the beginning frames of all animations that DON'T have "Alternate" tags. The beginning frames can be found in Sequence Manager. Recommend you set the Filter Mode of the black layers to "Transparent" or "Blend" so the result can show in Magos. If done correctly, only Alternate animations will make the model pitch black.
 
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